Krock wrote:You should find the optimal balance between the variety and data amount.
Some servers throw heavy mods in, like ambience (much sound data) or wallpapers (much image data), which causes long loading times and a high memory use on client-side.
If you look from server-side, it's more important to check if the mods do many node updates (technic, mesecons) which result in a higher CPU usage.
I meant to ask, with creative mode, if you click on something you get 99 of it, if you do that too much and put 99 of lots of stuff in storage somewhere or drop them on the ground, does that increase memory use for everyone else. For example, taking 99 refrigerators, putting one down, and adding 99 cabinets and the other 98 refrigerators inside the refrigerator. If I was to subsequently delete the 99 cabinets and 98 refrigerators rather than store them, would it make things faster and use less memory for everyone else?