by bobomb » Sun Dec 13, 2015 18:13
I have an on_shutdown operation that I would like to happen when the game is actually shut down, but often the "shutting down" screen sits there for many seconds, apparently deleting 45 buffers, is there any way to wait for this process to end before the callback is run (rather then as soon as exit is clicked)? or is there a way to speed up the shutdown process?