[Modpack] gamemode, inventory_enhanced

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indriApollo
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[Modpack] gamemode, inventory_enhanced

by indriApollo » Sat Apr 25, 2015 18:16

minetest_inventory_enhanced

This modpacks contains :
  • creative_enhanced
  • inventory_enhanced
  • gamemode
Screenshots :
Image
Image

To change your gamemode, use:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/gamemode 0 : survival
/gamemode 1 : creative
/gm : shortcommand


gamemode comes with an api, more info on the repo.

Note about 3d_armor :
You have to use the latest version available here.
Use the Armor_stand mod to equip armor.
Privs :
gamemode : requires the 'gamemode' privilege

Depends :
  • gamemode is stand-alone
  • creative and inventory are interdependent
Licence :
GNU lgpl 2.1

Sources:
Github

Download :
https://github.com/indriApollo/minetest ... master.zip

Install :
Unzip and move to mods directory
Last edited by indriApollo on Fri Dec 11, 2015 12:19, edited 4 times in total.
 

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jp
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Re: [Modpack] gamemode, inventory_enhanced

by jp » Sat Apr 25, 2015 18:22

It's worth for a pull-request against minetest_game, IMO. Good work !
 

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RHR
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Re: [Modpack] gamemode, inventory_enhanced

by RHR » Sat Apr 25, 2015 18:46

It looks good and works fine in survival mode, but not in creative mode. If I press a button in the enhanced creative inventory it swiches back to the vanilla creative inventory. Not sure why that happens ... :(
 

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indriApollo
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Re: [Modpack] gamemode, inventory_enhanced

by indriApollo » Sat Apr 25, 2015 19:56

I've updated the inventory, your problem should be solved. Thank's for reporting.
 

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mahmutelmas06
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Re: [Modpack] gamemode, inventory_enhanced

by mahmutelmas06 » Sun Jun 14, 2015 21:31

Gamemode mod is not soft depend it is hard depend.
My Mods:

Beverage
 

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cd2
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Re: [Modpack] gamemode, inventory_enhanced

by cd2 » Mon Jun 15, 2015 13:05

thats nice
 

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rubenwardy
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Re: [Modpack] gamemode, inventory_enhanced

by rubenwardy » Mon Jun 15, 2015 13:19

mahmutelmas06 wrote:Gamemode mod is not soft depend it is hard depend.


mahmutelmas06 is right, as there is no check to see if game mode is installed: https://github.com/indriApollo/minetest ... it.lua#L12
 

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indriApollo
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Re: [Modpack] gamemode, inventory_enhanced

by indriApollo » Mon Jun 15, 2015 19:32

I fixed it, thanks for reporting.
 

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mahmutelmas06
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Re: [Modpack] gamemode, inventory_enhanced

by mahmutelmas06 » Mon Jun 15, 2015 20:24

It doesnt have 3d armor support.It has clothing mod support from multiskin.
Inventory doesnt switch between creative and normal from main menu option.
I use /gm 1 its creative but when i write /gm 0 it switches to minetest default inventory not this one.
My Mods:

Beverage
 

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Re: [Modpack] gamemode, inventory_enhanced

by Hybrid Dog » Tue Jun 16, 2015 15:11

Can you also increase the inventory size that it fits on the whole screen (in fullscreen mode)?
 

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indriApollo
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Re: [Modpack] gamemode, inventory_enhanced

by indriApollo » Fri Dec 11, 2015 11:34

Update : nodes affected by rotate_and_place (mainly *_tree) are now handled correctly in creative_enhanced.
 

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indriApollo
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Re: [Modpack] gamemode, inventory_enhanced

by indriApollo » Fri Dec 11, 2015 12:10

About 3d_armor :
Inventory_enhanced prevents 3d_armor from displaying his own inventory to avoid problems, but making it impossible to equip armor.
To solve that problem I made another mod , armor_stand (viewtopic.php?f=9&t=11967)
Hope this helps :)
 

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mahmutelmas06
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Re: [Modpack] gamemode, inventory_enhanced

by mahmutelmas06 » Mon Dec 14, 2015 22:06

Could you add a Button to switch between inventory and armor stand ?
My Mods:

Beverage
 

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indriApollo
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Re: [Modpack] gamemode, inventory_enhanced

by indriApollo » Tue Dec 15, 2015 13:08

I managed to add 3d_armor directly in my inventory this time.
Download the new version (https://github.com/indriApollo/minetest ... master.zip) and let me know if there are any issues :)
 


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