benrob0329 wrote:I would stay away from the magic and lost souls (maybe something like Undertale, where there is a whole community of other beings under your feet)
benrob0329 wrote:MT should be a game, IMO.
rubenwardy wrote:As a game, I prefer Terraria to Minetest.
stormchaser3000 wrote:sounds like the worst ideas ever
EDIT: (i hate terraria)
rubenwardy wrote:I had the same experience - tried it once, didn't get the point. Tried it again, realised how much stuff there was in game, how much variety and replayability. I want this in Minetest, that variety. I'm not very good at art though. If someone could make the art, and make it good, then I'd be willing to do some programming for it. (It's not as simple as you think, you would need to play around with tool types to make different weapons viable.) But maybe when I have less to do university wise.
jp wrote:I find the U.I. very unintuitive in Terraria, particularly its crafting system.
But I confirm it's exciting to go mining in this game, unlike Minetest.
Jordach wrote:jp wrote:I find the U.I. very unintuitive in Terraria, particularly its crafting system.
But I confirm it's exciting to go mining in this game, unlike Minetest.
Minetest has no threat, and threat, like it or not, is what makes games exciting: with no risk, there is no feeling of reward.
I feel that Minetest's height advantage should be used as a strength, rather than a weakness. Want those fabled rainbow caves? Work through lots of mobs near the bottom of the world for the riches. Risk should equal reward on a 1.75x difficulty scale. When Y is at 0, the difficulty should be easy (or how hard the subgame is), and by ~30000, it's difficult beyond belief. It gets to the point of a near infinite stream of things to kill before you can get those riches. Potentially, enemies could spawn in well lit areas, but just not as much. (Hint, lower altitudes equals more enemy spawning chances.) The sky could also have a difficulty multiplier, with cloudy-like nodes. (Sky islands?) With flying and other types of enemies.
I'd also like to point out that MT (subgame) looks like a turd that someone tried to polish. The textures look terrible. (Maybe bar Sam II, but blame bias.) :^) Don't give me those looks. You know I'm right. MT needs artistic direction, (as well as engine development direction, ayy lmao) rather than a few pixels thrown into a folder and then calling it a done job. Tools look like they're from a damn cartoon. (Cough, mese pickaxe.) Grass looks like it was made in GIMP without even filtering the texture or lowering the noise levels. Dirt is just terrible. No discernable shapes, like te old Cisoun texture used to have. Voxus (and by extension, jp's X-Decor mod) are great examples of design.
Neuromancer wrote:What's Minetest still missing over Terraria?
Neuromancer wrote:The Underworld vs. the Nether: We've always wondered what should be at the bottom of the Minetest world. Should you hit bedrock? Should you fall into empty space? Terraria has the answer. You should fall, but you should fall into a vast cavern filled with lava, large villages of forsaken souls. Think Villages modpack in Hades. There should be ghosts from Blockmen's creatures mod. There should be demons, and bats made of fire. Let your imagination run wild. Let the underworld from Terraria be your guide.
Neuromancer wrote:Decorated dungeons: Dungeons in Minetest are so boring. Sure you can use Blockmen's Creatures mod to get Zombie spawners, and his Dungeon Loot mod to get chests with pickaxes and torches in them. Boring. Terarria dungeons are filled with decorations. We could use x-Decor to give us much of what Terraria gives us: Chandeliers, anvils, book cases, etc. Yes, somebody lives down here. Maybe a wizard, maybe a crazy miner, who knows? There should be pots that you can quickly smash open with shattering sound and all the dropped items jump into your inventory. Race your friends to see who can grab the most loot first! Instant fast paced excitement. I'm serious, until you experience a Terraria Loot frenzy, you won't know what I'm talking about. And you have to go fast, because your buddy might get some rare awesome gear that you are going to miss out on.
Neuromancer wrote:What's Minetest still missing over Terraria?
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