Extreme Survival Minetest server

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BlueFireIceUn
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Re: Extreme Survival Minetest server

by BlueFireIceUn » Thu Jan 07, 2016 18:24

maike, It was weird, I typd your server port and got into a world with phoenix, creepers... XD What's that surprise? hha
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Re: Extreme Survival Minetest server

by DuDraig » Sat Jan 09, 2016 12:01

Welcome to the Western Continent!
Image
A perfect place for exploration, wildlife, wild plants, and development. Full of curious and friendly natives that are easy to slaughter so you can carve out your own paradise.

The welcome gateway is located at the crossroads of the two elevated roadways at (-666, 497).
Image

Be sure to say "Howdy" to farmer DuDraig as you mosey on by, and then git the !@#$ off of my property you itinerant land-grubber!!
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Re: Extreme Survival Minetest server

by maikerumine » Sat Jan 09, 2016 15:21

BlueFireIceUn wrote:maike, It was weird, I typd your server port and got into a world with phoenix, creepers... XD What's that surprise? hha

HAHA! Yes, MAJOR rework of the mobs, I will be updating the esmobs thread with all the changes.

DuDraig wrote:Welcome to the Western Continent!
Image
A perfect place for exploration, wildlife, wild plants, and development. Full of curious and friendly natives that are easy to slaughter so you can carve out your own paradise.

The welcome gateway is located at the crossroads of the two elevated roadways at (-666, 497).
Image

Be sure to say "Howdy" to farmer DuDraig as you mosey on by, and then git the !@#$ off of my property you itinerant land-grubber!!


Lovely spread! You have the biggest farm on the server, and well stocked too!!

Pigs are ridable now, as well as horses too!
 

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Re: Extreme Survival Minetest server

by BlueFireIceUn » Sun Jan 10, 2016 09:07

maikerumine wrote:
BlueFireIceUn wrote:maike, It was weird, I typd your server port and got into a world with phoenix, creepers... XD What's that surprise? hha

HAHA! Yes, MAJOR rework of the mobs, I will be updating the esmobs thread with all the changes.

But will you add those mobs but less hard and less mumberous?
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Re: Extreme Survival Minetest server

by Fixerol » Sun Jan 10, 2016 23:55

Question, I see protectors are emitting some slight light, is this a default feature? Personally dislike that (too much distraction from them at night).
 

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Re: Extreme Survival Minetest server

by DuDraig » Mon Jan 11, 2016 12:06

Fixerol wrote:Question, I see protectors are emitting some slight light, is this a default feature? Personally dislike that (too much distraction from them at night).

This is common on other Minetest servers and was originally done to make finding them easier when out in the open. Since the protection radius was 5 nodes, and not 3 as it is here, you were able to bury and hide them while still protecting a height typical for one building story: floor, ceiling, and room.

This is why I asked about the purpose of the 3 node radius earlier but I never got an answer.
 

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Re: Extreme Survival Minetest server

by maikerumine » Mon Jan 11, 2016 13:23

DuDraig wrote:
Fixerol wrote:Question, I see protectors are emitting some slight light, is this a default feature? Personally dislike that (too much distraction from them at night).

This is common on other Minetest servers and was originally done to make finding them easier when out in the open. Since the protection radius was 5 nodes, and not 3 as it is here, you were able to bury and hide them while still protecting a height typical for one building story: floor, ceiling, and room.

This is why I asked about the purpose of the 3 node radius earlier but I never got an answer.

Sorry about that. I cannot change now because of overlap. Most neighbor will have dig issues as new radius will block them from building.
 

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Re: Extreme Survival Minetest server

by BBmine » Mon Jan 11, 2016 18:28

maikerumine wrote:
DuDraig wrote:
Fixerol wrote:Question, I see protectors are emitting some slight light, is this a default feature? Personally dislike that (too much distraction from them at night).

This is common on other Minetest servers and was originally done to make finding them easier when out in the open. Since the protection radius was 5 nodes, and not 3 as it is here, you were able to bury and hide them while still protecting a height typical for one building story: floor, ceiling, and room.

This is why I asked about the purpose of the 3 node radius earlier but I never got an answer.

Sorry about that. I cannot change now because of overlap. Most neighbor will have dig issues as new radius will block them from building.

Perhaps you could copy the protection mod and rename it and give it a slightly different item string. Then, disable the old crafting recipe or change it so that it can craft into the bigger one and vise versa. Change the new protector to something bigger.
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Re: Extreme Survival Minetest server

by DuDraig » Tue Jan 12, 2016 07:46

maikerumine wrote:Sorry about that. I cannot change now because of overlap. Most neighbor will have dig issues as new radius will block them from building.

BBmine wrote:Perhaps...


If you really want to change the protection radius, like BBmain said, you can just create a new protection node with the new radius and remove the craft recipe for the old one. The old ones are preserved while only the new ones can be created.

However, I was just wondering if there was a reason for reducing the protection radius to 3 nodes to begin with. I couldn't think of one and I was just curious.
 

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Re: Extreme Survival Minetest server

by maikerumine » Tue Jan 12, 2016 07:57

DuDraig wrote:
maikerumine wrote:Sorry about that. I cannot change now because of overlap. Most neighbor will have dig issues as new radius will block them from building.

BBmine wrote:Perhaps...


If you really want to change the protection radius, like BBmain said, you can just create a new protection node with the new radius and remove the craft recipe for the old one. The old ones are preserved while only the new ones can be created.

However, I was just wondering if there was a reason for reducing the protection radius to 3 nodes to begin with. I couldn't think of one and I was just curious.

Indeed.

Believe it or not, I did consider this a few months ago and tried, but there was a problem with the radius check between both mods, and even within itself to cause over protected gaps.
the large radius protector would check for protectors at the large radius but not the small radius, and vice versa.

I made the protectors initially small to make it a tougher world to protect.

After I finish up with my latest projects I will try to readdress this issue proper.
 

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Re: Extreme Survival Minetest server

by PerrySteven » Tue Jan 12, 2016 10:54

I don't know whether this is intentional, but TNT and Creepers are really troublesome. When they explode, the blocks that get destroyed cannot be collected as they are deleted in the explosion. This is especially frustrating when you are killed by a Creeper, as the bones that contain your items cannot be collected as they are destroyed.

Edit: Also, how do you see a map of your area like the one DuDraig posted in his Western Continent post?
 

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Re: Extreme Survival Minetest server

by twoelk » Tue Jan 12, 2016 12:56

PerrySteven wrote:...
Also, how do you see a map of your area like the one DuDraig posted in his Western Continent post?


press the F9 key ingame to toggle thru the minimaps
 

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Re: Extreme Survival Minetest server

by maikerumine » Tue Jan 12, 2016 13:41

PerrySteven wrote:I don't know whether this is intentional, but TNT and Creepers are really troublesome. When they explode, the blocks that get destroyed cannot be collected as they are deleted in the explosion. This is especially frustrating when you are killed by a Creeper, as the bones that contain your items cannot be collected as they are destroyed.

Edit: Also, how do you see a map of your area like the one DuDraig posted in his Western Continent post?

FIXED!
No more destructive explosions, just damage.
 

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Re: Extreme Survival Minetest server

by maikerumine » Thu Jan 14, 2016 00:16

UPDATE!

Added a very light version of homedecor, water dripping effect, mc like mobs, flying mobs, and other various animals such as a horse and pig you can ride.

I will be working on making a multi protector mod that will work with current protector and new 5 node radius. Wish me luck as I am not too good at this.

Also there is a new menu in your inventory, take a peek.
Added a diamond tipped arrow that has high damage, if attacking mobs you will NOT get the drops. Instead use a sword to get those bones!
 

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Re: Extreme Survival Minetest server

by stoneminer » Thu Jan 14, 2016 22:49

maikerumine wrote:UPDATE!

Added a very light version of homedecor, water dripping effect, mc like mobs, flying mobs, and other various animals such as a horse and pig you can ride.

I will be working on making a multi protector mod that will work with current protector and new 5 node radius. Wish me luck as I am not too good at this.

Also there is a new menu in your inventory, take a peek.
Added a diamond tipped arrow that has high damage, if attacking mobs you will NOT get the drops. Instead use a sword to get those bones!

Thanks! I love homedecor! :D
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Extreme Survival Minetest server UPDATE

by maikerumine » Thu Jan 21, 2016 13:49

Major updates to make server run much faster.
If you notice improvement please tell me, also if it seems to slow tell me too!

Kindle user are encouraged to try to play, the first load takes a minute but should run smoothly.

20160120--
MORE server performance tweaks!
Deleted unused images and sounds
Merged Images to lessen the server load.
Consolidated some mods to keep simple.
Added a VERY simplified version of homedecor, trimmed all the unused code, images out to make it run better.
Re-tuned the mobs, they will spawn less frequently and burn up quicker in sunlight if they are the bad ones.
Changed some things in the conf file to make lag MUCH MUCH less.
 

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Re: Extreme Survival Minetest server

by everamzah » Thu Jan 21, 2016 14:15

Your efforts are valiant. I wish you the very best on your journey to low latency.
 

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Re: Extreme Survival Minetest server

by maikerumine » Thu Jan 21, 2016 14:54

everamzah wrote:Your efforts are valiant. I wish you the very best on your journey to low latency.

Thank you, I do my best with what I got. :-)
 

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Re: Extreme Survival Minetest server

by maikerumine » Sat Jan 23, 2016 00:48

20160122-
CONSOLIDATION of most textures that are redundant.
Deleted more sounds from mods.
Deleted: moreblocks, lavender, farorb, jdjukebox. Made alias for those missing nodes and armour.

Added Aikerum Armour, it is nice :D
All in all chopped about 5 megs from the esm game.

TEXTURES are a WIP, please be patient until I figure out the right colour and style. I have been using colourize as a substitute texture generator for the time being.
ALSO: Modified the shutdown script, it does this 4 times daily at 0,6,12,18 hundred hours and has a one minute warning message.

Tomorrow I will squish mobs and hope for more performance gains.

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Re: Extreme Survival Minetest server

by BBmine » Sat Jan 23, 2016 03:29

maikerumine wrote:20160122-
CONSOLIDATION of most textures that are redundant.
Deleted more sounds from mods.
Deleted: moreblocks, lavender, farorb, jdjukebox. Made alias for those missing nodes and armour.

Added Aikerum Armour, it is nice :D
All in all chopped about 5 megs from the esm game.

TEXTURES are a WIP, please be patient until I figure out the right colour and style. I have been using colourize as a substitute texture generator for the time being.
ALSO: Modified the shutdown script, it does this 4 times daily at 0,6,12,18 hundred hours and has a one minute warning message.

Tomorrow I will squish mobs and hope for more performance gains.

Minetest is the lego for all.

I liked jdjukebox. When I got on today I was looking forward to listening to a soundtrack. :( The record or cd's (whatever they're called) were just unknown items.

Now let's stop complaining about that and start talking about good stuff. I found plenty of bone monsters and killed them. They gave me steel blocks! :D
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Re: Extreme Survival Minetest server

by maikerumine » Sun Jan 24, 2016 20:46

Updated, read first post.
 

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Re: Extreme Survival Minetest server

by Fixerol » Mon Jan 25, 2016 00:45

looks good so far
 

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Re: Extreme Survival Minetest server

by stoneminer » Mon Jan 25, 2016 18:50

No jdjukebox? :'(
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Re: Extreme Survival Minetest server

by maikerumine » Mon Jan 25, 2016 19:32

stoneminer wrote:No jdjukebox? :'(

More media, more textures == harder on slower machines.
I want to make a fast-ish server with fun gameplay.
 

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Re: Extreme Survival Minetest server

by maikerumine » Mon Jan 25, 2016 19:33

Fixerol wrote:looks good so far

Thank you. It seems to be quite fast today for some odd reason.
 

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Re: Extreme Survival Minetest server

by DuDraig » Tue Jan 26, 2016 04:57

My Infinium armor is no longer effective. Every monster is now able to do damage through Infinium armor where before it fended off all monsters.

I don't know if this is intended or a bug. I haven't died in a looooong time but I got swarmed before I realized the armor was no longer effective. <chuckle>
 

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Re: Extreme Survival Minetest server

by snowflake » Wed Jan 27, 2016 18:02

hi Maikerumine ,

what mod do u use for Mese lamp in ur server

(its like a cube with yellow light)

plz reply for this
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Re: Extreme Survival Minetest server

by maikerumine » Wed Jan 27, 2016 18:14

snowflake wrote:hi Maikerumine ,

what mod do u use for Mese lamp in ur server

(its like a cube with yellow light)

plz reply for this

default:meselamp

:-)
 

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Re: Extreme Survival Minetest server

by DuDraig » Fri Jan 29, 2016 05:17

DuDraig wrote:My Infinium armor is no longer effective...

Thanks for the fix. Now I can go back to working on my orchards. :)

Huh!!! Hey! Infinium monsters? Really??
Monsters as tough as my armor that can damage me?

You want a piece of me you Infinium bastiches? Come get some!!
 

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Re: Extreme Survival Minetest server

by snowflake » Fri Jan 29, 2016 13:37

HI Makiuermine

where do i find the mod for mese lamp?
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