Minetest on Steam

Dragonop
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Re: Minetest on Steam

by Dragonop » Mon Jan 11, 2016 14:16

firefox wrote:-snip-
minetest is not a "game", it's an engine.
it just happens to not have any games included with the engine except the minimal "minetest_game".

We would still be showing a low quality game to the public, and most Steam users are not going to get easy on us because of some excuse like "it's under development", "Still not final version" "It's a free game". And yes I know it's an engine I have been here long enough

Anyways, why would you want to put Minetest in Steam if it's an engine and not a game? I also know that it also sells other kinds of software, but you get my point
Steam welcome page wrote:(steam) Delivers a range of games straight to a computer's desktop

And yes, I know this is not a good answer, but it is as valid as your argument.
 

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lisacvuk
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Re: Minetest on Steam

by lisacvuk » Mon Jan 11, 2016 19:45

I've got (Another) idea. Why don't we wait till version 1.0 (first version playable without mods), and then reconsider this? I think this thread should be locked for now, and left for future Minetesters as a reminder of a dark era, era of 0.x versions.
400 character limit? Am I writing a book?
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Re: Minetest on Steam

by kaadmy » Mon Jan 11, 2016 20:09

@lisacvuk +1
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Re: Minetest on Steam

by Dragonop » Tue Jan 12, 2016 01:49

@lisacvuk +1
 

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Re: Minetest on Steam

by firefox » Tue Jan 12, 2016 10:17

@lisacvuk +1
 

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Re: Minetest on Steam

by Morn76 » Tue Jan 12, 2016 13:00

According to Google Trends, interest in Minecraft has peaked now and is slowly waning: https://www.google.com/trends/explore#q=minecraft

So by the time MT finally hits 1.0 (and Steam), eight-year-olds worldwide may very well have decided that the whole block-building sandbox game trend is over and sooo 2011.
 

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Re: Minetest on Steam

by Minetestforfun » Tue Jan 12, 2016 15:59

Minetest needs to be bundle with more subgames and with great and different subgames, this is a fact...

But if people comes from Steam, they can also connect to public servers :)
 

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Re: Minetest on Steam

by Neuromancer » Wed Jan 13, 2016 00:32

Morn76 wrote:According to Google Trends, interest in Minecraft has peaked now and is slowly waning: https://www.google.com/trends/explore#q=minecraft

So by the time MT finally hits 1.0 (and Steam), eight-year-olds worldwide may very well have decided that the whole block-building sandbox game trend is over and sooo 2011.

It's even worse if you look at Minetest: https://www.google.com/trends/explore#q=%2Fm%2F0wdr3h1&cmpt=q&tz=Etc%2FGMT%2B6
Terraria is trending up:
https://www.google.com/trends/explore#q=%2Fm%2F0gttlrk&cmpt=q&tz=Etc%2FGMT%2B6
 

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Re: Minetest on Steam

by Morn76 » Wed Jan 13, 2016 12:34

Neuromancer wrote:
Morn76 wrote:According to Google Trends, interest in Minecraft has peaked now and is slowly waning: https://www.google.com/trends/explore#q=minecraft

So by the time MT finally hits 1.0 (and Steam), eight-year-olds worldwide may very well have decided that the whole block-building sandbox game trend is over and sooo 2011.

It's even worse if you look at Minetest: https://www.google.com/trends/explore#q=%2Fm%2F0wdr3h1&cmpt=q&tz=Etc%2FGMT%2B6
Terraria is trending up:
https://www.google.com/trends/explore#q=%2Fm%2F0gttlrk&cmpt=q&tz=Etc%2FGMT%2B6

Yes, celeron55 has said he saw declining downloads for each new MT release. I blamed forum builds (which he did not include I guess), but yeah, looks like MT peaked in 2014.

Moreover, stampy peaked in January 2015 (https://www.google.com/trends/explore#q=stampy) and Captain Sparklez also peaked sometime in 2014 apparently (https://www.google.com/trends/explore#q=sparklez). So it might be a trend.

Terraria is still trending up slightly, but I don't know if this indie-based return to 2-D gaming isn't another fad, especially with Oculus Rift getting released this year. What's nice in 2-D though is that you can judge jumps better and also enemy mobs cannot sneak up behind your back.
 

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lisacvuk
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Re: Minetest on Steam

by lisacvuk » Wed Jan 13, 2016 16:08

I use PPAs to download minetest. Probably most Debian based users do.
400 character limit? Am I writing a book?
I'm a Minetest player, 'learning' C++ and OpenGL, listening to Blind Guardian, Nightwish, Amon Amarth. Administrator on Craig's server. Likes cookies.
I live in Serbia.
 

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Re: Minetest on Steam

by Jordach » Wed Jan 13, 2016 19:53

I think the problem is, we've done the tried and tested method. (Ayy, pun.)

Secondly, Terraria has a metric shit-ton of content. MT anc MC, by comparison, does not.

We need content, not an empty base game. What's a world without life, entertainment, a purpose?

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Re: Minetest on Steam

by Morn76 » Wed Jan 13, 2016 23:26

Jordach wrote:We need content, not an empty base game. What's a world without life, entertainment, a purpose?

There are plenty of early access games on Steam that are still heavily under development, so that should not be a problem. It's actually a good thing because players can still influence the direction a game takes.

The bigger problem is probably that early access games on Steam are expected to mature quite rapidly, i.e. over a time span of a few months. Open source projects like MT tend to develop at a more leisurely pace and cannot really keep up with small startups where developers code all day and sleep under their desks. Especially if those people also use a ready-made game engine for 3-D graphics and physics, instead of rolling their own like MT does.
 

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Re: Minetest on Steam

by redblade7 » Fri Feb 05, 2016 05:28



Wow. I had no idea there was such a thing when I set up my similarly-named server.
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* THE CREATIVE GARDENS (Creative Mode server)
* THE VALLEYS (Sandbox Server)
* THE DIGITAL FARMS (Pizza-like server with protection and emphasis on farming)
 

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