[Server] Lumaria

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everamzah
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Re: [Server] Lumaria

by everamzah » Sun Jan 10, 2016 19:28

The warp to get to Sky World is just south of the surface warp. It takes a player with an amethyst warp stone about 90 seconds to go from spawn->surface->skyworld.

The game has been published to GitHub.
 

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Re: [Server] Lumaria

by everamzah » Tue Jan 12, 2016 13:23

Crystal (blue) warpstones can now be used by anyone to access the SkyWorld warp! Just punch one that's already placed, or use one that you're holding to initiate the warp. The Emerald (green) warpstone now prompts whether you'd like to Set Home or Go Home on right click, so you can place these without setting a new home now. As before, swing or punch to initiate warp.

For some silly reason, the backpack now comes in 6 colors, one for each flower, and uses wool instead of string to craft. Next up is allowing to place this backpack anywhere as long as it's not placing on buildable_to nodes, like flowers.

Added outer and inner stairs. Craft outer stairs using two slabs, craft inner stairs using three slabs. The walkie talkie now has chat channels, so two users can chat privately. It's very awkward, still, and currently there is no feedback on just what is going on. It is, however, functional.
 

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Re: [Server] Lumaria

by everamzah » Thu Jan 14, 2016 13:14

So I had the bright idea of making saplings and seeds able to grow on plastic dirt. However, it became pretty quickly obvious that growing saplings up there was breaking something. After a few trees had grown, whenever looking down the FPS just plummets. So now I'm trying to merge in all the differences between git minetest_game's default mod and wasteland's default mod, in hopes that the trees will behave better. Yeah.
 

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Re: [Server] Lumaria

by Dragonop » Sat Jan 16, 2016 11:12

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Re: [Server] Lumaria

by kaadmy » Sat Jan 16, 2016 18:22

Finally some surface screenshots ;)
Never paint white stripes on roads near Zebra crossings.
 

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Re: [Server] Lumaria

by Dragonop » Sat Jan 16, 2016 18:52

I can't imagine the surprise for the players that didn't know that it was wasteland subgame, they travel all the way to the surface, and they see everything is dead heh
 

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Re: [Server] Lumaria

by everamzah » Fri Jan 22, 2016 11:25

There now exists a way to acquire infinite water. It's tricky, but if you arrange 9 water_source nodes in a 3*3 grid the center node turns to an infinite water source. Constructing two adjacent 3*3 grids will allow the two infinite water sources to form a new water_source.

Edit: That might not be right. Still working on it.
Edit edit: No, that's right. We're all good.

Conclusion: Sometimes default:water_flowing will fill the void before the two infinite water sources do. Scooping the actual infinite water node with a bucket gives you regular water, so you can replace it and try again. Awkward, hopefully will be able to smooth out. Tried floodable=true, but uncertain whether this has an effect on flowing liquid.
 

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