iangp wrote:Ah yes but for Time Travelling nodes isn't necessary all this work... Minetest has a built-in function:
"minetest.rollback_revert_actions_by" so we can back on time... I already tested but I don't implemented yet because I need a efficient way to save the player position...
also it's possible backup the "map.sqlite" file "manually" (reading bytes and writing on other file... and then switch them)
But thanks for your suggestion!
Well if you are going to use rollback, you won't to be able to play in different times simultaneously (in multiplayer)