[Game] Minetest NeXt

Subgames that have been abandoned and no longer work properly with the latest version of Minetest.
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BlockMen
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[Game] Minetest NeXt

by BlockMen » Sun Oct 11, 2015 21:52

Hello everyone,

I decided to revive Minetest NeXt.

Image

Since I don't agree with later development of Minetest Game anymore, I left the Minetest Game team a few weeks ago and decided now to revive Minetest NeXt as replacement.
Also, for now I don't plan to let this managed by a team again, nevertheless Pull Requests or feature requests are welcome ofc.

This game will keep compatibility as far as possible, ofc there are limits. But most mods should work without problems with Minetest NeXt.


Download:
Github: https://github.com/BlockMen/minetest_next/

Changes to Minetest Game:
- Mese Ore still glows
- No normalsmaps
- 3D torches
- Armor
- TNT API (PR #667)
- Burntime (as fuel) can be definied via groups (PR #361)
- Mushrooms have no spores anymore, slowly grow as node when light < 8
- Restored textures of diamond block, jungletree and - wood, grass (not such exaggerated green)
- Restored improved water movement (player)
- Apples are now generated in leaves
- Option to disable bones
- Many fixes of bugs in Minetest Game

Planned to be added soon (tm):
- hunger
- mobs (hostile + friendly)
- ..?!

License: GPL 3.0
Last edited by BlockMen on Wed Oct 21, 2015 12:32, edited 1 time in total.
 

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BlockMen
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Re: [Game] Minetest NeXt

by BlockMen » Thu Oct 15, 2015 22:47

- Added a very lightweight but full functional armor mod
- Instead of apples there are now leaves with apples generated which drop the apple when dug
 

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Re: [Game] Minetest NeXt

by kaadmy » Thu Oct 15, 2015 23:08

Ahh, somebody else not satisfied with minetest_game like me :)
For hunger, maybe you might want to check out Casimir's hunger mod for Voxelgarden: https://github.com/CasimirKaPazi/Voxelg ... ods/hunger
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Re: [Game] Minetest NeXt

by RHR » Fri Oct 16, 2015 10:07

Yay good news Minetest Next is back! :D
Are you planing to add mobs to it?
 

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Re: [Game] Minetest NeXt

by Minerz » Sat Oct 17, 2015 03:40

This is cool.
 

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Re: [Game] Minetest NeXt

by Ferk » Mon Oct 19, 2015 20:22

Nice. I'm excited about which direction will this game go.

I wasn't around when the previous Minetest Next was a thing, but seeing as that one got merged into minetest_game gives me hope that perhaps this Minetest Next could also be the seed for the next Minetest :P
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Re: [Game] Minetest NeXt

by BlockMen » Wed Oct 21, 2015 12:30

- Added option to disable bones ("enable_bones = false" in minetest.conf)
- New door textures
- Fixed very rare torch bug
- Fixed door sounds
- Fixed boats bugs
- Fixed regressions of double nodes (beds, doors)

---

kaadmy wrote:Ahh, somebody else not satisfied with minetest_game like me :)
For hunger, maybe you might want to check out Casimir's hunger mod for Voxelgarden: https://github.com/CasimirKaPazi/Voxelg ... ods/hunger


I would prefer my own hunger mod, see https://github.com/BlockMen/hunger ;)

Minerz wrote:This is cool.

RHR wrote:Yay good news Minetest Next is back! :D
Are you planing to add mobs to it?

Thanks. And yes, but it can take some time until something will be added.

Ferk wrote:Nice. I'm excited about which direction will this game go.

I wasn't around when the previous Minetest Next was a thing, but seeing as that one got merged into minetest_game gives me hope that perhaps this Minetest Next could also be the seed for the next Minetest :P


Don't expect this to become ever the next "official" Minetest, this time there are a few differences. First: Minetest Game is still developed (last time it wasn't); I just don't agree with a few things anymore. Second: I changed the license to GPL 3.0, which is incompatible with LGPL 2.1. Third: While Minetest Game (at least official) stays lightweight I want to create a more developed game; at least i try to strengthen the survival aspect.
 

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Re: [Game] Minetest NeXt

by Clouds » Thu Oct 22, 2015 00:01

+10 for the revival of Minetest Next.
 

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Re: [Game] Minetest NeXt

by Ferk » Fri Oct 23, 2015 18:07

- Mushrooms have no spores anymore, slowly grow as node when light < 8


While I like the idea of having a "crop" that can be cultivated in the underground, I think it grows too fast in the surface. After a few day/night cycles I realized the grass was all covered by fungi that was probably growing over the course of a few nights.

Maybe you should significantly reduce the chance for growing in dirt with grass and instead make it grow faster in normal dirt (without grass, which makes also more sense since it's not exposed to sunlight).
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Re: [Game] Minetest NeXt

by BlockMen » Fri Oct 23, 2015 22:32

Ferk wrote:
- Mushrooms have no spores anymore, slowly grow as node when light < 8


While I like the idea of having a "crop" that can be cultivated in the underground, I think it grows too fast in the surface. After a few day/night cycles I realized the grass was all covered by fungi that was probably growing over the course of a few nights.

Maybe you should significantly reduce the chance for growing in dirt with grass and instead make it grow faster in normal dirt (without grass, which makes also more sense since it's not exposed to sunlight).


Thanks for pointing out. It should be fixed now by reducing the chance and by growing only at daytime, which prevents the growing caused by day/night cycle.

I didnt add a check for the soil yet since it could collide with mods using the soil groups (as defined now), but i think it should differ, yes. Bump me again if i forget to add or make an issue or PR ;)
 

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Re: [Game] Minetest NeXt

by philipbenr » Sat Oct 31, 2015 08:27

It's back! Yay!!!

+1 BlockMen.
 

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Re: [Game] Minetest NeXt

by Jordach » Mon Nov 02, 2015 22:25

AWWWWWW YISSSSSSSSS.

I just hope MTNX becomes better than Minetest Game, rather than that amorphous blob that Minetest Game has become. (Can the devs for once stop fighting over who are allowed to get commits into Minetest Game? It's like a measuring contest over there.)

Also, fix buckets - they should use one mouse button, not left then right. (I've personally fixed it myself locally, but it's a pain with updates.)

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My image and media server is back online and is functioning as normal.
 

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Re: [Game] Minetest NeXt

by TenPlus1 » Tue Nov 03, 2015 08:32

Jordach: show code please, would like to use this myself.
 

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Re: [Game] Minetest NeXt

by Ferk » Tue Nov 03, 2015 13:19

TenPlus1 wrote:Jordach: show code please, would like to use this myself.

He made it as a pull request: https://github.com/minetest/minetest_game/pull/673

It wasn't accepted because they wanted to keep consistency about left click to dig, right click to place.

IMHO, it's already inconsistent the fact that left click not always means punching... it's totally strange that you can punch with a flower in your hands but not with a steel bucket, or with any kind of food like a piece of bread or an apple. I think that the fact that some nodes get dug when punching should just be more of an after-effect from punching than an action tied to the left click.

To me, it would make more sense for right click to activate the "on_use" handler, and make placeable nodes use the "on_use" for getting placed, then leave left click for punching and other "harming"/"attacking" functions that can be done with the object.
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Re: [Game] Minetest NeXt

by BlockMen » Wed Nov 04, 2015 17:29

Some updates:
- Added charcoal (by LNJplus)
- Added Fence API and fences in all wood types (by LNJplus)
- Make buckets control scheme consistent (by Jordach)
- Don't empty/fill buckets in creative mode
- Beds are craftable with any wool again

----
Jordach wrote:-snip-
Also, fix buckets - they should use one mouse button, not left then right. (I've personally fixed it myself locally, but it's a pain with updates.)


Done.
 

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[Mod] Update from Minetest Game to Minetest NeXt

by LNJ » Mon Nov 16, 2015 20:56

Here is a mod to update from Minetest Game (with mods like torches) to Minetest NeXt.

Current Features:
- Aliases for:
    - River Water (changed to normal water)
    - Torches from BlockMen's torches mod (you'll have to activate this in the init.lua)
- When you restart with Minetest Game, all blocks, which had aliases are as before.

GitHub
Download latest (zip)
My Minetest Modding Tutorials (German) | Minetest TNG - My survival subgame! (OUTDATED... :() | #ComeToTheDuckSide - we have privacy! | diaspora* - The free and decentralized alternative to facebook and twitter!
 

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Re: [Game] Minetest NeXt

by Darkness701 » Sun Dec 06, 2015 03:32

For mobs, you might want to try Calinou's mod for Carbone NG: https://github.com/Calinou/carbone_mobs
 

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Re: [Game] Minetest NeXt

by BlockMen » Sun Dec 06, 2015 12:57

Darkness701 wrote:For mobs, you might want to try Calinou's mod for Carbone NG: https://github.com/Calinou/carbone_mobs


Nope, l will use my own mod: "Creatures MOB-Engine"
Has currently less mobs than other mob mods, but the highest quality (at least visually).
 

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Re: [Game] Minetest NeXt

by jp » Sun Dec 06, 2015 15:58

Update : search field added to the creative inventory. You'll no longer waste your time browsing several pages to find something.

Image
 

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Re: [Game] Minetest NeXt

by benrob0329 » Sun Dec 06, 2015 18:41

YES! I hope that of nothing else that gets merged with default.
 

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Re: [Game] Minetest NeXt

by cHyper » Mon Dec 07, 2015 14:41

+1 awesome game...
 

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Re: [Game] Minetest NeXt

by amadin » Mon Dec 28, 2015 14:19

I replaced minetest_game directory by minetest_next and got this:

2015-12-28 16:08:49: ERROR[main]: Subgame [] could not be found.
2015-12-28 16:08:49: ERROR[main]: ERROR: An unhandled exception occurred: Supplied invalid gamespec

Maybe i must change something else?
0.4.13 /games/minetest_next/
 

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Re: [Game] Minetest NeXt

by cHyper » Mon Dec 28, 2015 16:25

amadin wrote:I replaced minetest_game directory by minetest_next and got this:

2015-12-28 16:08:49: ERROR[main]: Subgame [] could not be found.
2015-12-28 16:08:49: ERROR[main]: ERROR: An unhandled exception occurred: Supplied invalid gamespec

Maybe i must change something else?
0.4.13 /games/minetest_next/


why are u replace minetest_game?
 

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Re: [Game] Minetest NeXt

by amadin » Mon Dec 28, 2015 16:40

Did i must have /games/minetest_next/ and /games/minetest_game/ in the same time?
 

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Re: [Game] Minetest NeXt

by BlockMen » Fri Jan 15, 2016 19:48

Update: Since i don't post here every commit you can see below some changes since my last post:

- Added Charcoal
- Added potatoes and improved farming API (by LNJplus)
- Added basic commands (/whoami, /ip and /kill) (by LNJplus)
- Added search to creative menu (by jp)
- Added Steel trapdoor (by sofar)
- Added Birch trees (based on Aspen trees by sofar)
- Improved a few sounds (sounds by IngarKTC)
- Improved default mapgen settings (for mapgen v6)
- A lot improved textures
- Waterlilies are walkable
- and other fixes and tweaks

Birches in mapgen v6:
Image

New tree textures:
Image
 

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Re: [Game] Minetest NeXt

by kaadmy » Fri Jan 15, 2016 23:30

@BlockMen would it be a good idea to add @sofar's textures? I'm not sure if he's released them yet, but some previews he had of them on IRC were great. Maybe Minetest NeXt could just get a new texture pack? I think the devs didn't want to use sofar's textures in minetest_game because it wasn't a "community" pack.

@sofar If you see this thread, would you mind getting your textures in Minetest NeXt?
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Re: [Game] Minetest NeXt

by philipbenr » Thu Mar 03, 2016 01:26

Good bye Blockmen. I wish you were still here developing this...

Should a mod move this to old subgames?
 


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