Minetestforfun wrote:Hi and welcome, (it's your first post :))
Very good work ! The slime is a funny monster and i hope you will improve it,
Minetestforfun wrote:Keep up the good work ! :)
Minetestforfun wrote:For the damage/health/armor values, they are very easily editable, so it's ok with default values,
Used the mobs redo API is a good idea, this API is very stable and powerful,
SpaghettiToastBook wrote:This looks pretty good. To be clear, does this mod use the Mobs Redo API, or does it copy it?
TenPlus1 wrote:For curiosity more than anything I made your Slimes mod run with the latest Mobs Redo api which showcases many of the new features your mod inspired me to add :)
Mobs Redo 1.08 (api)
https://github.com/tenplus1/mobs/archive/master.zip
Slimes Redo mod link below:
12Me21 wrote:Those textures look awesome!
Krock wrote:Interesting. I did not expect a redo of this mod.
Well done, the slimes are a welcome variety for the common 2- or 4-feet mobs.
TenPlus1 wrote:For curiosity more than anything I made your Slimes mod run with the latest Mobs Redo api which showcases many of the new features your mod inspired me to add :)
Mobs Redo 1.08 (api)
https://github.com/tenplus1/mobs/archive/master.zip
Slimes Redo mod link below:
TenPlus1 wrote:For curiosity more than anything I made your Slimes mod run with the latest Mobs Redo api which showcases many of the new features your mod inspired me to add :) Note: I have removed the footstep feature and instead use replace which works better...
Mobs Redo 1.10 (api)
https://github.com/tenplus1/mobs/archive/master.zip
Slimes Redo mod link below:
nvrsbr wrote:Anyway to control the spawning of the Slimes?
There are just WAY TOO many spawning.
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