Post your Buildings(screenshots)

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ArguablySane
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Re: Post your Buildings(screenshots)

by ArguablySane » Tue Aug 25, 2015 19:51

PEAK wrote:Is that really the purpose of mods to create huge complete buildings?

Not all mods, obviously, but there's definitely a largely unexplored niche for mods which generate buildings and roads rather than hills and oceans. Imagine a zombie-survival type subgame which starts you in the middle of an abandoned city where you search for food and weapons to fend off the zombie hordes, or a subgame where you can explore vast ancient ruins buried underground.
The above post and any ideas expressed therein are released to the public domain under a Creative Commons CC0 license.
 

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PEAK
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Re: Post your Buildings(screenshots)

by PEAK » Tue Aug 25, 2015 21:33

Oh, don’t insult the beasts ;) They are more intelligent than many a human. And only intelligence without emotion is boring.

So I would say: building is of gods, because that needs both. We all are little minetest-gods ;)
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Re: Post your Buildings(screenshots)

by PEAK » Tue Aug 25, 2015 21:34

ArguablySane wrote:Not all mods, obviously, but there's definitely a largely unexplored niche for mods which generate buildings and roads rather than hills and oceans.


Ok, I understand, you’re right: when mods can generate "natural" maps - why not generate something big "artificial".

But I think: npc buildings, villages look all the same, the more of them you discover - even the great mg_villages with so much variation - because they are functional.
Why does Lord of the Test not generate Imladris, Erebor, Minas Tirith etc?
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Sokomine
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Re: Post your Buildings(screenshots)

by Sokomine » Tue Aug 25, 2015 21:53

PEAK wrote:But I think: npc buildings, villages look all the same, the more of them you discover - even the great mg_villages with so much variation - because they are functional.

That's the moment where I hope that you'll consider building your own houses. After all that's what the game is about :-)
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Re: Post your Buildings(screenshots)

by PEAK » Tue Aug 25, 2015 22:26

Sokomine wrote:That's the moment where I hope that you'll consider building your own houses. After all that's what the game is about :-)


Exactly what I mean.
Never put more than three blocks of the same kind together,
but if so, do it with appropriate remorse.
 

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Re: Post your Buildings(screenshots)

by Hybrid Dog » Wed Aug 26, 2015 11:32

Sokomine wrote:
PEAK wrote:But I think: npc buildings, villages look all the same, the more of them you discover - even the great mg_villages with so much variation - because they are functional.

That's the moment where I hope that you'll consider building your own houses. After all that's what the game is about :-)

building my own houses…
viewtopic.php?p=156585#p156585
 

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Re: Post your Buildings(screenshots)

by Kpenguin » Wed Aug 26, 2015 12:58

Quite impressive stuff everyone!
supertuxkart.net

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Re: Post your Buildings(screenshots)

by Samson1 » Sun Aug 30, 2015 17:58

How do you post screen shots? I have some to post!
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ArguablySane
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Re: Post your Buildings(screenshots)

by ArguablySane » Sun Aug 30, 2015 18:49

Samson1 wrote:How do you post screen shots? I have some to post!

Upload them to a host such as imgur, then put the link to the image inside [img.] [/img.] tags
The above post and any ideas expressed therein are released to the public domain under a Creative Commons CC0 license.
 

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Re: Post your Buildings(screenshots)

by thomasthespacefox » Thu Oct 01, 2015 14:50

MiThrill electric roller coaster

info:
-separate power, brake, and que door circuits
-braking system with track mover piston (so the minecart doesn't accelerate into the next dimension)
-motorized que doors
-togglable track power
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Attachments
screenshot_20150930_210152.png
MiThrill electric roller coaster
screenshot_20150930_210152.png (778.75 KiB) Viewed 9619 times
 

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Re: Post your Buildings(screenshots)

by thomasthespacefox » Thu Oct 01, 2015 15:00

Ignore the error messages and enjoy the view
that thing with the notes is a music box while the adjacent building is a 2-slot food cort
that fountain is cool isn't it?
that huge hovering sign says: SF's FUNWORLD
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screenshot_20150928_011757.png
another pic of my funworld.
screenshot_20150928_011757.png (478.38 KiB) Viewed 9619 times
 

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Re: Post your Buildings(screenshots)

by rubberduck » Tue Nov 10, 2015 18:39

here some buildings from me again (my home on the new VE-Building Server)

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My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

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Re: Post your Buildings(screenshots)

by rubberduck » Fri Nov 13, 2015 17:31

i have some screenshots i from the new VE-Building Server AGAIN

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My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel
 

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Re: Post your Buildings(screenshots)

by rubberduck » Thu Nov 19, 2015 17:56

here some more subway buildings from VE-Building
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My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel
 

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Re: Post your Buildings(screenshots)

by rubberduck » Sat Nov 21, 2015 11:43

here my very colourful wool building
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My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel
 

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Re: Post your Buildings(screenshots)

by TG-MyinaWD » Sun Nov 22, 2015 19:08

Wow awesome builds even with the slopes makes it so life like.
And nice job Whoareyou on the subway.
And, thank you C55 making Minetest and, devs, keeping it going. Minetest is the best!
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Re: Post your Buildings(screenshots)

by PEAK » Fri Dec 18, 2015 21:36

Some stuff I built since summer:

Underground Boulevard

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Gallery
grail-test

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Mesecons in style

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Quartz Palace

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Artifical groves with pathways for recreation and contemplation

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Poe-esk building
grail-test

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Spookington Hall

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Never put more than three blocks of the same kind together,
but if so, do it with appropriate remorse.
 

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jp
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Re: Post your Buildings(screenshots)

by jp » Fri Dec 18, 2015 21:43

Incredible, PEAK.

Please consider sharing your maps here.
 

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Re: Post your Buildings(screenshots)

by PEAK » Fri Dec 18, 2015 21:55

jp wrote:Please consider sharing your maps here.


I already was considering this. But there are some issues: I have modified a lot of the mods I use (for example I added stairs and slabs to a recent version of grail-test...) - and: as you can see, some glass textures are "borrowed" from another well-known voxel-game ;) I must not share them.

But we’ll see...
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Re: Post your Buildings(screenshots)

by benrob0329 » Sat Dec 19, 2015 01:58

You could put the mods in a worldmods folder.
 

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Re: Post your Buildings(screenshots)

by PEAK » Sat Dec 19, 2015 15:04

benrob0329 wrote:You could put the mods in a worldmods folder.


OK. Only one file https://forum.minetest.net/viewtopic.php?f=12&t=13760 - others are unfortunately too large...

Update: Download for Quartz Palace https://forum.minetest.net/viewtopic.php?f=12&t=14241&p=211268
Last edited by PEAK on Sun Mar 20, 2016 17:35, edited 1 time in total.
Never put more than three blocks of the same kind together,
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Re: Post your Buildings(screenshots)

by Tom » Tue Dec 22, 2015 01:15

Wow!
 

LazyJ
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Re: Post your Buildings(screenshots)

by LazyJ » Thu Dec 31, 2015 08:47

One of my long-term projects has a village of mushroom shaped houses. Each house has two floors and is fully furnished. I'm currently detailing the landscape around each house to settle them into the scenery. Adding things like gardens, workshops, foot paths, fountains, etc.

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.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
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Re: Post your Buildings(screenshots)

by lightonflux » Fri Jan 01, 2016 00:21

Here some shots from Liberty Lands. The player Evil is building a fortress with the slopes mod.

The Fortress design looks a bit like a Panopticon, but that's not intentional. Evil asked me to post this in the forum.

Building by him, screenshots made by me.

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Re: Post your Buildings(screenshots)

by Evergreen » Fri Jan 01, 2016 00:22

@LazyJ Cool! Me and Lor made a mushroom town on the Redcrab server a few years ago kind of like this.
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Re: Post your Buildings(screenshots)

by benrob0329 » Fri Jan 01, 2016 00:59

Where's Toad?
 

LazyJ
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Re: Post your Buildings(screenshots)

by LazyJ » Sat Jan 16, 2016 23:31

WIP ~ "Steampunk Canyon"

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.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
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Re: Post your Buildings(screenshots)

by Kpenguin » Sun Jan 17, 2016 18:15

My latest build on LinuxGaming2:
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Here's some views of the interior:
The ground floor and lounge
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The Clock Tower Cafe
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supertuxkart.net

"Profanity is one language all computer users know" - Murphy's 50th Law of Computers
Players will always find the hidden flaw in your master plan; If there's no hidden flaw, it's against the rules; If it isn't against the rules, one player will convince the others it is. - Murphy's 2nd Law of Gaming

All things are possible except skiing through a revolving door.
 

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PEAK
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Staircase and Cloister

by PEAK » Wed Feb 03, 2016 19:10

Great Staircase

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I used the same tracery for the Abandoned Cloister

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Never put more than three blocks of the same kind together,
but if so, do it with appropriate remorse.
 

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Re: Post your Buildings(screenshots)

by rubberduck » Tue Mar 01, 2016 16:57

my first screenshots from my tower (the tower is not finished, but the parts shown are finished)
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My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel
 

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