Educational Edition

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TheReaperKing
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Educational Edition

by TheReaperKing » Mon Jan 18, 2016 05:04

I'm working on an educational edition for my kiddos which I will be releasing to the public in case others can benefit from it. I do have some questions if some you experts would be able to enlighten me.

Questions:
1) Is there a way to have damage enabled but not allow them to hurt animals/mobs? I've already set the pvp to false but it seems I can still hurt animals. I am thinking of using the esmobs specifically. I want to add the hunger and thirsty mods though so that they have to work together to survive. I'm not allowed to have any violence but they can use the cows for milk and chickens for eggs without actually having to harm them.

2) Is there anyway to give creative only to myself as the server admin?

Thanks so much for your time and I will of course post when I'm ready to release. Right now I am mostly working on a modern city builder subgame. I've also replaced the not so kid friendly license wtfpl with DWYWPL aka Do What You Want To Public license. I'd love it if it eventually was adopted so I wouldn't have to change in the mods I'm using and when I import minetest updates.

Thanks for your time and take care!
-Mike
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

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everamzah
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Re: Educational Edition

by everamzah » Mon Jan 18, 2016 11:16

1) Just a shot in the dark, but perhaps you can make these mob entities "immortal"
2) Using unified_inventory, anyone with the "creative" priv can retrieve any item.
 

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TheReaperKing
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Re: Educational Edition

by TheReaperKing » Mon Jan 18, 2016 23:32

Hmm interesting. I was thinking about just making the tools do zero damage and hopefully that won't be too tough. I also need to edit that blood stuff. I was just trying to see if anyone knew of a smarter way instead of my "hacks". Thanks so much!
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

KCoombes
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Re: Educational Edition

by KCoombes » Tue Jan 19, 2016 00:44

minetest.config file

add:

mobs_disable_blood = false
(if true blood effects appear when mob is hit (default is false) may already be present with 'true' set)
this will remove the blood effect
 

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TheReaperKing
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Re: Educational Edition

by TheReaperKing » Tue Jan 19, 2016 00:56

That's a huge tip, thank you so much! Do you know of a document that has all of the config settings? That setting isn't in the example config. Thanks again, that saves a lot of work!! :)
-Mike

EDIT: That command didn't seem to have any effect putting it in the general or the subgame config :\ If worse comes to worse I can just make the blood texture alpha :)
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

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rubenwardy
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Re: Educational Edition

by rubenwardy » Tue Jan 19, 2016 02:35

mobs_disable_blood

sounds like it should be true:

mobs_disable_blood = true

TheReaperKing wrote:If worse comes to worse I can just make the blood texture alpha :)


CTF uses a gold spark rather than red for guns: https://github.com/rubenwardy/captureth ... er_hit.png
Feel free to use that.

TheReaperKing wrote:That setting isn't in the example config. Thanks again, that saves a lot of work!! :)


That is not possible. Each example config only has engine options, which is why it doesn't have a mod options. Each mod usually either has minetest.conf.example, or you can look for minetest.setting calls in source code.
 

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TheReaperKing
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Re: Educational Edition

by TheReaperKing » Tue Jan 19, 2016 03:42

Oh whoops. I did actually try true and false since true seemed to make more sense, but I didn't try adding the config in the actual mod folder! I only had it in the subgame folder. I'll test it out! Currently I've been checking out economy and hunger/thirst mods for the kiddos. Bitchange and exertion seem great! It's so awesome how many mods minetest has, makes life so much easier! And thank you for your help :)
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

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rubenwardy
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Re: Educational Edition

by rubenwardy » Tue Jan 19, 2016 13:34

No, mods don't have minetest.conf
You have to add it to the minetest.conf in the root folder, or minetest.conf in the game's folder.
 


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