benrob0329 wrote:I'll have to test this out!
Any chance of getting some boost_carts features?
Hybrid Dog wrote:Is the modpack compatible with the carts mod?
everamzah wrote:Is it intentional that digging a cart eliminates any inventory inside?
benrob0329 wrote:I have some suggestions:
Being able to punch the cart while in the cart (boost_carts)
benrob0329 wrote:Carts can fall of the end of the track and have gravity (monorail)
benrob0329 wrote:Powered rails are break rails when not powered (monorail)
benrob0329 wrote:Powered rails are conductive (only one needs to be powered, monorail)
benrob0329 wrote:Overall great mod!
stu wrote:everamzah wrote:Is it intentional that digging a cart eliminates any inventory inside?
Err, no, that would be a bug, I will post a fix asap. Thanks for reporting that, it's the simple things you miss when testing in creative mode by yourself.
Dragonop wrote:stu wrote:everamzah wrote:Is it intentional that digging a cart eliminates any inventory inside?
Err, no, that would be a bug, I will post a fix asap. Thanks for reporting that, it's the simple things you miss when testing in creative mode by yourself.
**cough**cough**I posted an issue in your repo about that some days ago**cough**cough**
Cool mod btw, is there any way to use the switching station without mesecons?
benrob0329 wrote:Gravity carts would be used for an automatic cart dispenser
benrob0329 wrote:Is there be a way to load and unload items in carts automatically?
everamzah wrote:Even without the "carts" priv, it seems any player is able to pick up the cart. Placing of the cart is restricted, however.
The "rails" priv seems to have no effect.
Dragonop wrote:https://github.com/stujones11/minetest-railnet/issues/3
Hybrid Dog wrote:Emon, you could use the intllib mod
Emon wrote:Italian version available here.
BirgitLachner wrote:What's about a good sound? I tested some mods and all of them had no sound while carts are rolling. That's a bit strange. Do you know Opensound.org, where you can get recordings for free?
I searched a bit and found for example these, that can be used to prepare a sound file.
- https://www.freesound.org/people/Tomlija/sounds/198015/
- https://www.freesound.org/people/Edo333/sounds/258182/
- https://www.freesound.org/people/klankb ... ds/174218/
- https://www.freesound.org/people/mshahen/sounds/267544/
Birgit
TheReaperKing wrote:One question though, is there a way to remove the carts?
TheReaperKing wrote:Will there ever be the idea to couple carts? The kiddos would go crazy if they could make "mini trains" and ride around together.
Krock wrote:I like this mod, it makes the item transport much easier and this detached inventory is a better solution than just dropping the items into the cart and punching it (like how it's done in boost_cart).
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