duane wrote:Fixerol wrote:So there will be valleys caves (default) and V7 caves for our choosing?
Well, we changed it to the V5 caves, which are basically the same but don't require any template madness. However, the Valleys Mapgen default caves are not included -- they require a lot more processing time. Only the simple caves and V5 are included.
If anyone wants to try them early, the code is on github.
Edit: By the way, the river issue has been fixed in the mainline code, and should be available in daily builds soon.
Nice! Just got done merging, compiling and roaming around. Have a question or three for you...
Which noise deals with the V5-large_caves, 'mg_valleys_np_cave1' or 'mg_valleys_np_cave2' (thinking 2)?
Probably a stupid question... Does the 'v5_caves/nov5_caves' flag allow to toggle between simple and V5 caves or are simple caves always used?
It is possible for the V5 cave gen to makes enormous caves (ala Paramat's Subterrain mod)?
edit: answered my own stupid questions by looking at the code. derp
How much faster is C cave gen then LUA? Is it worth the bother if I try to hack in how Paramat did Subterrain into the C cave gen routine?