by Ferk » Sun Mar 13, 2016 15:04
You guys can feel free to use and change the bones nodebox for whatever, no problem.
But good luck getting it accepted in vanilla Minetest, though. I think it needs improvement and as a replacement for the bones node it should try to be taller for the nodes to be able to make a pile properly.
I made those bones for Dungeontest since I needed them for decoration and because the bones block in vanilla Minetest looks terrible.
But I'm not really a modeller (I can't use blender even for simple things like this), it wasn't easy getting something that looked ok. It would be awesome if someone imported it into a proper obj 3d model instead of using a nodebox. It would be both more efficient and it could be improved since it could have a slope in the way the bones are placed, allowing for a taller pile of bones so it would look better when staked.
While I like it as a 3D pile of bones, it should match better the 1x1x1 dimensions if we wanted it to replace the current node.
I really like the skull, though. I took care trying to make sure it's more or less the appropriate size compared to the character.