[Mod] Admin Toys [1.2][admin_tools]

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

[Mod] Admin Toys [1.2][admin_tools]

by wilkgr76 » Thu Jan 28, 2016 03:07

You might want to not ban a player, but just annoy him a lot. (Make people leave by themself, not banning them!). Admin Toys is there for that.

Here are the commands:
/antigravity <person>: Gives that person antigravity
/jump <person>: Gives that person huge jump boost, usually killing them.
/fast <person>: Gives that person a lot of speed
/freeze <person> Freezes that person. They can only move if they are teleported or dig underneath themselves.
/controls <person>: Gives that person very quirky controls, resulting in a literally uncontrollable character. Use with caution!
/glide <person>: Anti-fall damage. Slows your descent
/reset <person>: Resets gravity, eye offset and visual size
All of these commands require the "server" priv.

You can give the mod whatever folder you want, as it only uses commands and registers no items.

GitHub - https://github.com/wilkgr76/admin_toys/tree/master
Download - https://github.com/wilkgr76/admin_toys/ ... master.zip

Dependencies: none (default is in depends.txt only to satisify MT)
License: MIT
Last edited by wilkgr76 on Mon Sep 05, 2016 01:13, edited 9 times in total.
I do not care.
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Re: [mod] Admin Toys [1.0] [admin_tools]

by wilkgr76 » Thu Jan 28, 2016 06:37

Note: Using the command without parameter (username) will result in a server crash. The mod won't go bigtime without a fix for that. FIXED
Last edited by wilkgr76 on Fri Jan 29, 2016 00:01, edited 2 times in total.
I do not care.
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Re: [mod] Admin Toys [1.0] [admin_tools]

by wilkgr76 » Thu Jan 28, 2016 06:53

Update 1.1 - Running a command without parameters no longer crashes the server.
Running the /fast command will now make you fast if you run it without a parameter.'

I believe this mod is now finished. Could this please be moved to "Mod Releases"? Moved. -- kaeza

Thanks :)
I do not care.
 

BBmine
Member
 
Posts: 1425
Joined: Sun Jul 12, 2015 22:51
GitHub: BBmine
IRC: BBmine
In-game: Baggins

Re: [Mod] Admin Toys [1.1][admin_tools]

by BBmine » Fri Jan 29, 2016 05:05

Nice! +1

Admin gets to grief the players. :D
God's not dead!
I actually did mine walls before I started playing this game....
Mods, Servers, and My Youtube Channel
Let us remember Just Test on April 16.
"Together, we will make America great again!" --President Trump
Please vote for the next video I should do here
I'm the most rottenist potato in the fridge.
Copyright (c) 2017 Baggins Inc. (tm) All rights reserved.
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Re: [Mod] Admin Toys [1.1][admin_tools]

by wilkgr76 » Fri Jan 29, 2016 06:26

BBmine wrote:Nice! +1

Admin gets to grief the players. :D

Grief the griefers. :)
I do not care.
 

Martno
Member
 
Posts: 77
Joined: Thu May 28, 2015 07:09

Re: [Mod] Admin Toys [1.1][admin_tools]

by Martno » Fri Jan 29, 2016 10:21

:D
Cool!
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Mod] Admin Toys [1.1][admin_tools]

by azekill_DIABLO » Fri Jan 29, 2016 17:38

nice +1 !!

i will annoy so much people with that!! (i'm kidding guys)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Re: [Mod] Admin Toys [1.1][admin_tools]

by wilkgr76 » Sun Jan 31, 2016 09:49

azekill_DIABLO wrote:nice +1 !!

i will annoy so much people with that!! (i'm kidding guys)

I'm glad. :)

Martno wrote::D
Cool!

Thanks :)

I really appreciate all of your positive comments. If you feel anything should be added, don't hesitate to post something here or shoot me an email. I'd be glad for suggestions.
I do not care.
 

twoelk
Member
 
Posts: 1092
Joined: Fri Apr 19, 2013 16:19

Re: [Mod] Admin Toys [1.1][admin_tools]

by twoelk » Sun Jan 31, 2016 11:02

you could add some commands useful for a classroom environment such as /freeze or teleport a defined group of players to a predefined position(classroom).

actually defining groups of players to be able to deploy batch commands might be interesting for other mods as well.

Other mods or games with parts that could be interesting to extract might be the Hunger_Games, Jail, player_effects, stay_inside and others I can't remember just now.
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Re: [Mod] Admin Toys [1.1][admin_tools]

by wilkgr76 » Mon Feb 01, 2016 00:35

twoelk wrote:you could add some commands useful for a classroom environment such as /freeze or teleport a defined group of players to a predefined position(classroom).

actually defining groups of players to be able to deploy batch commands might be interesting for other mods as well.

Other mods or games with parts that could be interesting to extract might be the Hunger_Games, Jail, player_effects, stay_inside and others I can't remember just now.

Thanks for the feedback. I'll add in /freeze to set their speed and jump to 0.
As for the groups, I'm unsure how that would be done. I'll leave that as is.
I do not care.
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Update 1.2

by wilkgr76 » Wed Feb 24, 2016 09:09

Update 1.2!
What's new:
- /freeze added
- Now gives a chat message when the command is executed
I do not care.
 

User avatar
Glorfindel
Member
 
Posts: 129
Joined: Tue Jul 07, 2015 20:05
GitHub: the1glorfindel
IRC: Glorfindel DoomWeaver
In-game: Glorfindel

Re: [Mod] Admin Toys [1.2][admin_tools]

by Glorfindel » Wed May 04, 2016 19:57

hahaha what a fun mod!
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Re: [Mod] Admin Toys [1.2][admin_tools]

by wilkgr76 » Wed May 04, 2016 22:06

Glorfindel wrote:hahaha what a fun mod!

Glad you liked it ☺
I do not care.
 


Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 9 guests

cron