You can use $spawn <name> <place> to spawn entities in the world.
I also added a new chat cmd:
- Code: Select all
/restart_story
You can restart you story with this command.
/restart_story
prof-turbo wrote:Nice ! Precious for dungeons :)
prof-turbo wrote:Did you try your subgame ith HDR Tonemaping feature ? (latest git of minetest)
prof-turbo wrote:Do you think you're gonna add something like that ? viewtopic.php?f=9&t=14052
main file:
...
$dialog test
$place somewhere
$answer a1 I will try to build a house here
$answer a2 I will find a place for my house
$create
a1:
$quest <param> <param2> <param3> ...
...
a2:
$quest <param> <param2> <param3> ...
...
cd2 wrote:I am working on a quest system

Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)azekill_DIABLO wrote:cd2 wrote:I am working on a quest system
you should work on a sort of pilar with a turnig quest item on it
like
Dragonop wrote:Could you add listrings to your formspecs? This enables players to use shift-click with inventories. You just need to add some lines when making the formspecs. Some examples here: Link
Oh, btw, love what you did with the crafting grid on the inventory, it's actually possible to guess some crafts like that, you actually can find crafts only by experimentation, no need for a craft guide or something.
prof-turbo wrote:Votes are getting problematic lol.
prof-turbo wrote:Did you use pipeworks for your pipe and pump systems ?
cd2 wrote:I repainted the stonebrick texture and I added mossy stonebrick and lianas:
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)azekill_DIABLO wrote:cd2 wrote:I repainted the stonebrick texture and I added mossy stonebrick and lianas:
lianas should be climbable
prof-turbo wrote:gravel : should give any kind of minerals, with a high rarity factor
sand : gold ore, sandstone?
dirt : gold ore, cobble, lianas (rare)
Maybe should they drop very rarely any kind of tools, of any quality ?
It would make it funny and be another add for the classic rpg randomization use ;).
Also, I think you should add uses for lianas, but I haven't though to what (potions ? glue ? enchantment ?)
I really like your ideas, it's becoming a great subgame :D
srifqi wrote:I've already download this a few days ago. I played it for first time and I saw a green text. When I went to it, nothing was there. I realize that it just points to (0, 0, 0). Also, when I put "quest" block, I get error. So, there's still no story?
I'm waiting until it gets better. :D
DatJohnDoe wrote:prof-turbo wrote:gravel : should give any kind of minerals, with a high rarity factor
sand : gold ore, sandstone?
dirt : gold ore, cobble, lianas (rare)
Maybe should they drop very rarely any kind of tools, of any quality ?
It would make it funny and be another add for the classic rpg randomization use ;).
Also, I think you should add uses for lianas, but I haven't though to what (potions ? glue ? enchantment ?)
I really like your ideas, it's becoming a great subgame :D
Dirt should drop, Rock shards... (to make arrows if you add bows)
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