[WIP][MOD] Black Sails (Or, why is the rum gone?)

KzoneDD
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[WIP][MOD] Black Sails (Or, why is the rum gone?)

by KzoneDD » Mon Mar 07, 2016 23:47

Hi all,

This is my first attempt at modding anything and apart from 'as needed' tinkering with webdev stuff I've not really done any programming before. Be kind. ;-)

License:
CC-BY-SA 3.0 / GNU

What it does:
Makes your game more pirate. Adds:
-A Minetest-realistic 17th century cannon
-Hatches to make your ship look authentic
-A pirate flag.

To come:
-More flags.
-More deco items.
-Suggest stuff.

Depends:
Probably 0.4.13.

tnt:gunpowder (If you want the cannon to actually fire.)

Other than that it should all work. Some items match up with wood types from
moretrees, so having that mod too is probably best.

Installing:
Nothing special there, but do look at mod_settings.lua, especially if you are running a public server.

Images:
(Please give them a while to load. I'm behind a notoriously slow exchange.)

Image

Image

Image

Image

Crafting:

Cannon
Image
First, casting molds. (You need 4)

Image
Cheap? No. These were the cruise missiles of their day. They weren't cheap.

Image
Please note that when damage is turned off, the cannon won't accept loading cannonballs. So check before comitting resources.

Flag:
Image

Hatches:
Image

Hatches vary a little depending on wood-type/color, there is a full how_to.txt in the zip.


Important Caveat Emptor:
This was NOT tested on a server with protection mods, or even protected area's. The cannons are not restricted to their owner, firing weaponized with damage 'off' still removes a block right in front of the barrel... in short: be very careful at this stage if you use this on public servers. WIP!!!!!

Ack:
Standard texture pack, more trees, tnt mod makers: Stole Ur wood texturz. Lolz.
Trap door: Stole ur code. lolz.
... probably people I'm forgetting. Anyway: thanks.
Attachments
blacksails.zip
(317.82 KiB) Downloaded 148 times
 

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duane
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by duane » Tue Mar 08, 2016 07:32

Very nice!
 

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Don
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by Don » Tue Mar 08, 2016 15:43

Looks great!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

KCoombes
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by KCoombes » Tue Mar 08, 2016 15:50

+10
 

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azekill_DIABLO
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by azekill_DIABLO » Tue Mar 08, 2016 17:25

looks amazing;) +4
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MineYoshi
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by MineYoshi » Wed Mar 09, 2016 00:51

+999 rum

LOL

anyways in a pirate themed world, the cannons are a great thing to decorate!
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by Sokomine » Wed Mar 16, 2016 04:41

Looks very nice! There's also the sea mod that spawns sunken shipwrecks. Adding more well-built ships there would be fine.
A list of my mods can be found here.
 

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TumeniNodes
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by TumeniNodes » Fri Mar 18, 2016 06:30

Hi, this mod is great.
It failed to load for me though at first because the folders (black sails) was doubled up, so I quickly fixed it, and attached here for you. I wanted to do this via PM but did not see a way to att. a file there.
Thanks again for a great mod
Attachments
blacksails.zip
(313.22 KiB) Downloaded 70 times
Flick?... Flick who?
 


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