[Mod]Smooth Hills V1.1

skyduskguy
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Posts: 14
Joined: Mon Jan 04, 2016 04:16

[Mod]Smooth Hills V1.1

by skyduskguy » Fri Jan 08, 2016 08:13

My First mod

Image

Features:
Dirt Grass and Sand all create pseudo blocks of themselves to create a nice gradient across Hills and beaches.
New blocks placed by the mod don't affect building and can be smashed with hand or tool instant with no durability use.

No Dependencies!

To Do
pseudo blocks self destruct with no parents nearby Done!
Gravel and Desert Sand inclusion Done!
Better Code!, with loops...

I look forward to learning and making more things :)

D/L https://github.com/darkersleeper/smoothhills
Last edited by skyduskguy on Fri Jan 15, 2016 03:59, edited 7 times in total.
 

sofar
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GitHub: sofar
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Re: [Mod][WIP]Smooth Hills

by sofar » Sat Jan 09, 2016 00:11

Check the mod guidelines. I can't find any license info...

I Strongly recommend putting your code on github, so I can read the code without downloading and unpacking your mod file, and even submit a patch to you.

I strongly recommend making .zip files. Everyone can download and unpack zip files. No, nobody cares about the 2 kilobyte smaller download size of 7z, because you forced them to download a 20 megabyte large 7z binary. You get the idea ;)
 

BobbyBonsaimind
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Re: [Mod][WIP]Smooth Hills

by BobbyBonsaimind » Sat Jan 09, 2016 10:44

 

skyduskguy
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Posts: 14
Joined: Mon Jan 04, 2016 04:16

Re: [Mod][WIP]Smooth Hills

by skyduskguy » Tue Jan 12, 2016 02:27

sofar wrote:Check the mod guidelines. I can't find any license info...

I Strongly recommend putting your code on github, so I can read the code without downloading and unpacking your mod file, and even submit a patch to you.

I strongly recommend making .zip files. Everyone can download and unpack zip files. No, nobody cares about the 2 kilobyte smaller download size of 7z, because you forced them to download a 20 megabyte large 7z binary. You get the idea ;)


I did the things

BobbyBonsaimind wrote:Interesting approach, there have been similar projects in the past, see:



Yeah i remember seeing the smooth voxel thing some time ago
I love the slopes and will most likely use it in personal builds but I didn't want to remove the blockyness from the game per say, just maybe crumbly things
 

Sokomine
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Re: [Mod]Smooth Hills V1.1

by Sokomine » Fri Mar 11, 2016 04:23

Looks like a nice approach. Still, the problem of placing plants etc. on top will remain I'm afraid. BUt other than that, the scenery looks very good.
A list of my mods can be found here.
 


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