TenPlus1 wrote:Update to version 1.28:
- New damage system added
- Ability for mob to be immune to certain weapons or healed by them
- Knock-back effect only works on full punch now
TenPlus1 wrote:Update: I've added a health comparison check for mobs to stop hurt sounds looping.
TenPlus1 wrote:Update: Added explosion routine for exploding mobs (and Dungeon Master)... Removed footstep feature (use replace instead)...
And for good show here's an exploding mob to try out, Davedevil's Creeper mod...
2016-03-11 08:49:50: ERROR[main]: Client::getMesh(): Mesh not found: "mobs_tree_monster.x"
2016-03-11 08:49:50: ERROR[main]: GenericCAO::addToScene(): Could not load mesh mobs_tree_monster.xTenPlus1 wrote:Already done SaKeL, checks for fence and gate :)
SaKeL wrote:TenPlus1 wrote:Already done SaKeL, checks for fence and gate :)
wow you are quick :) thanks ...i will pull the repo ;)
TenPlus1 wrote: - Tweaked mob spawn numbers
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