
players will make footprint tracks on crumbly nodes every second or two. (easily adjustable)
and no tracks will be made when you are sneaking.
also players will drop a blood stain on hit. larger damages taken, larger blood blob.
also players will continue to trickle blood when very low on health (2 hearts, iirc)
I also added a track that is made when the player leaves.
you can rightclick all tracks to view their age, but:
main problem is that when the track entity is unloaded (like when server turns off, or no players are nearby), the tracks expiration and age timers will reset upon being loaded again.
I know of the trail mod, but I decided to make one that would support all crumbly nodes. (and not mess with my papyrus farms :P )
all tracks are removed on /clearobjects, I have yet to figure out how to make a command specifically for the tracks.
(if you set the expirationtime to 0, all tracks will removed, when they are loaded, though)
I would only use on test worlds, just to avoid making a mess of entities that takes a long time to clean up.
it won't do anything to any nodes, though.
I took the track texture from the trail mod, so credits to paramat for that
some pasted code from lots of different places is around, too.