paramat wrote:duane, i merged this PR https://github.com/minetest/minetest/pull/3850 that affects mgvalleys.
I tested it and mgvalleys caves seem okay, but as i don't completely understand the code perhaps you could check this isn't subtly breaking something?
burli wrote:Love this mg. Are there any known issuse with other mods?
burli wrote:This map is really deadly. I spawned in a deasert biome, Trier to find The next tree, cut one block, made an axe and then I was attacked by sandmonster.
In another world i spawend in a snow biome and walked and walked and I starved before I found any food
burli wrote:OK, now I need some explanations. There are two versions of valley mg, a Lua and a C++ version. I downloaded the current minetest code from github. Which version is there included?
And the valley_c helper is an add-on for the C++ version?
burli wrote:Ok, thx. I like the built in valley mapgen with the valley_c helper. Is the crops mod compatible whith that?
And what exactly adds the cave stuff option?
burli wrote:Is it possible that the player always spawns near a forest biome? Yesterday I spawned in a gras biome. Couldn't find a tree at the first day. Had to fly to find trees. That is to frustrating
paramat wrote:duane, see https://github.com/minetest/minetest/issues/3727 we would like to sort out this issue soon so, are you keen to create a biosphere core mapgen? personally i'm not keen on the idea of having this as a core mapgen but it's only fair i ask other contributors before closing the issue.
paramat wrote:Or have an adventure and explore to find another biome. If you're 'unlucky' you may have to walk a few 1000 nodes, i see that as a nice excuse to travel and see the beautiful landscapes.
duane wrote:burli wrote:It would be a lot easier just to tinker with your humidity noise to make more trees.
burli wrote:duane wrote:burli wrote:It would be a lot easier just to tinker with your humidity noise to make more trees.
Can you give me a hint? Which file? Which values? Have no idea how to start
mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0vmg_noise_18 = 0, 1, (243,243,243), -5787, 4, 0.5, 3
Gael de Sailly wrote:I'm trying to make a new biome system with at least 30 biomes. Not for Lua valleys mapgen, but for a possible future subgame.
sofar wrote:I would suggest tuning the size of all the biomes... swamp ones are really larger right now. You could just move up most of the biomes up a bit.
struct MapgenValleysParams : public MapgenSpecificParams {
u32 spflags;
s16 large_cave_depth;
s16 massive_cave_depth;
u16 altitude_chill;
u16 lava_features;
u16 river_depth;
u16 river_size;
u16 water_features;
NoiseParams np_biome_heat;
NoiseParams np_biome_heat_blend;
NoiseParams np_biome_humidity;
NoiseParams np_biome_humidity_blend;
NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_filler_depth;
NoiseParams np_inter_valley_fill;
NoiseParams np_inter_valley_slope;
NoiseParams np_rivers;
NoiseParams np_massive_caves;
NoiseParams np_terrain_height;
NoiseParams np_valley_depth;
NoiseParams np_valley_profile;Users browsing this forum: No registered users and 13 guests