2015-11-25 04:44:49: ERROR[Main]: ServerError: Runtime error from mod 'mesecons' in callback environment_Step(): ...in/../mods/MoreMesecons/moremesecons_jammer/init.lua:21: attempt to call field 'unpack' (a nil value)
2015-11-25 04:44:49: ERROR[Main]: stack traceback:
2015-11-25 04:44:49: ERROR[Main]: ...in/../mods/MoreMesecons/moremesecons_jammer/init.lua:21: in function 'is_jammed'
2015-11-25 04:44:49: ERROR[Main]: ...in/../mods/MoreMesecons/moremesecons_jammer/init.lua:51: in function 'turnon'
2015-11-25 04:44:49: ERROR[Main]: ...netest-master/bin/../mods/mesecons/mesecons/init.lua:90: in function '?'
2015-11-25 04:44:49: ERROR[Main]: ...master/bin/../mods/mesecons/mesecons/actionqueue.lua:90: in function 'execute'
2015-11-25 04:44:49: ERROR[Main]: ...master/bin/../mods/mesecons/mesecons/actionqueue.lua:84: in function '?'
2015-11-25 04:44:49: ERROR[Main]: ...ads/minetest-master/bin/../builtin/game/register.lua:355: in function <...ads/minetest-master/bin/../builtin/game/register.lua:335>
tbillion wrote:i have vector extras.. is vector extras one of those mods that there is really 7 different versions and they are all named the same? (:
Diamond knight wrote:maybe a mesecons lighter that lights ajacent flammable nodes on fire and lights ajacent tnt
AceWill wrote:Would it be possible to make some thing that is sort of a combination between a Blinky plant and a switch torch? The intended use is that I want to be able to use an on/off switch to control filter injectors from pipeworks. Somethinks lik, if port 1 gets a signal, port 2 emits a Blinky plant signal should work. It is fairly easy to assemble a mesecons circuit that does this using a switch, a Blinky plant, and an AND gate (or a luacontroller), but it would be nice to have something more compact that doesn't require programming.
Palige wrote:There are now two new nodes !
- The Igniter : This is a lighter !
- The Injector Controller : This is a combination between a blinky plant and an AND gate !
AceWill wrote:Variable speed blinker: mesecons operated version of the Adjustable Blinky plant. Brief Signal to port 1 increases blink rate, brief signal to port 2 decreases rate. (Intended use: controlling the speed at which a machine operates)
Hybrid Dog wrote:AceWill wrote:Variable speed blinker: mesecons operated version of the Adjustable Blinky plant. Brief Signal to port 1 increases blink rate, brief signal to port 2 decreases rate. (Intended use: controlling the speed at which a machine operates)
How about using delayers?
You can also use hydroturbines and pistons…
Palige wrote:Thank you for new ideas (I love that) !!!
I think I won't make a new node for the "two way signal changer", I just will change the actual node.
For the "transistor", actually you can make it with a switch torch (or a signal changer) and an AND gate, but the idea is really interesting and I think I will make a "conductor signal changer" wich can be used as a mesecons activatable/deactivatable wire.
Hybrid Dog wrote:Would you like some sort of configuration tool which shows a formspec when you use it on a luacontroller where you can load templates?
Hybrid Dog wrote:Would you like some sort of configuration tool which shows a formspec when you use it on a luacontroller where you can load templates?
Alienant1 wrote:Could you make it with a 'save' option and a folder where you can copy templates off the internet?
TheEpicJames wrote:It would be nice to have item droppers in minetest,
and I made you a texture for the wireless.
EDIT: I made some textures for the player killer.
Palige wrote:The wireless texture is now replaced by yours (which is absolutely better than the old texture!). Thank you for the new player killer texture, but I don't really like it, sorry ;) Obviously, you can propose another texture !
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