Napiophelios wrote:You should try the Nether and Subterain mods together is pretty awesome
l don't want to try it, l would need to uninstall my version of lkjoel's nether mod and install Subterain mods and PilzAdam's nether mod.
Napiophelios wrote:You should try the Nether and Subterain mods together is pretty awesome
Hybrid Dog wrote:yang2003 wrote:there is no light insite :(
try my texture pack
https://github.com/HybridDog/HybridTP
KingCandy wrote:Its not pink..its salmon..its obviously salmon....nevermind!!
Napiophelios wrote:Hybrid Dog wrote:yang2003 wrote:there is no light insite :(
try my texture pack
https://github.com/HybridDog/HybridTP
I tested your texture pack and I think that's the most interesting weildhand I have ever seen;
gonna keep that one..looks like a cyborg hand.
What are all the extra textures for ( _normal )?
Is that for some mod support?
Your Netherrack texture looks pink...very weird..but effective I guess.
You can definitely see better.KingCandy wrote:Its not pink..its salmon..its obviously salmon....nevermind!!
Samson1 wrote:Does the Nether in your mod have mob's in it? Like, Zombie pig man?
Linxx wrote:PilzAdam wrote:Inocudom wrote:Nether is a name used by Minecraft. Why don't we call it Di Yu, Gehenna, or Underworld instead?
Wait for it.....
Go to hell :D
</badjoke>
[G]o [T]o H[ell] = the Gellt? :D
sofar wrote:@pilzadam
Can you add nether brick slabs, stairs and fence segments?
diff --git a/depends.txt b/depends.txt
index 4ad96d5..cf9c693 100644
--- a/depends.txt
+++ b/depends.txt
@@ -1 +1,2 @@
+stairs
default
diff --git a/init.lua b/init.lua
index f01ef53..2cd2ded 100644
--- a/init.lua
+++ b/init.lua
@@ -369,6 +369,13 @@ minetest.register_node("nether:brick", {
sounds = default.node_sound_stone_defaults(),
})
+stairs.register_stair_and_slab("nether_brick", "nether:brick",
+ {cracky=3, oddly_breakable_by_hand=1},
+ {"nether_brick.png"},
+ "nether stair",
+ "nether slab",
+ default.node_sound_stone_defaults())
+
local function replace(old, new)
for i=1,8 do
minetest.register_ore({
12Me21 wrote:I can't get the obsidian portal to work, I build it and right click it with a mese crystal fragment, but nothing happens.
PilzAdam wrote:12Me21 wrote:I can't get the obsidian portal to work, I build it and right click it with a mese crystal fragment, but nothing happens.
Are you sure you have installed the mod correctly?
IfYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.doesnt work then you dont have it installed.
- Code: Select all
/giveme nether:rack
eduardo_cam14 wrote:the mod doesnt run on minetest 0.4.6 version
Please post the debug output as described here: http://forum.minetest.net/viewtopic.php?id=5073
Also make sure that you renamed the mod folder to "nether".
Miner96 wrote:I can't go inside the nether. it doesn't work. But i can build it and activate it. what i do wrong.
sorry fore my bad english
Hybrid Dog wrote:PilzAdam, l already use emerge_area for lkjoel's nether, you also need to test if it's already generated, see
https://github.com/HybridDog/nether-pac ... al.lua#L60
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