Remove All * mod (any interest?)

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mauvebic
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Remove All * mod (any interest?)

by mauvebic » Fri Apr 20, 2012 14:19

im thinking of writing a mod that will remove unknown nodes (so long as you remember the nodenames). For me, it would save me alot of time in hunting down specific nodes and removing them before changing a nodename or removing a mod in it's entirety. Could this be useful for anybody else?
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wokste
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by wokste » Fri Apr 20, 2012 14:32

sounds usefull
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Death Dealer
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by Death Dealer » Fri Apr 20, 2012 14:57

i just trash the map. and start over.
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by mauvebic » Fri Apr 20, 2012 15:06

normally id do that too but im sick of starting over lol id like to have at least one world that i can keep and be able to add/remove mods and nodes with little to no fuss
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by Death Dealer » Fri Apr 20, 2012 15:09

mauvebic wrote:normally id do that too but im sick of starting over lol id like to have at least one world that i can keep and be able to add/remove mods and nodes with little to no fuss

i agree with that it is very irritating...
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by Jordach » Fri Apr 20, 2012 15:11

well, all you need is this type of command: /clear node:node and if YOU PUNCH THE NODE, THE SERVER WILL TELL YOU ABOUT IT.

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by mauvebic » Fri Apr 20, 2012 16:56

you can clear specific nodes? i was only aware of clearallobjects (or something like that)
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by Jordach » Fri Apr 20, 2012 17:06

I mean a command that instructs the mod to remove the nodes specified, you need to make it.

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