Why can't I find the singlenode map gen???

User avatar
GreenDimond
Member
 
Posts: 460
Joined: Wed Oct 28, 2015 01:26
GitHub: GreenXenith
IRC: GreenDimond
In-game: GreenDimond

Why can't I find the singlenode map gen???

by GreenDimond » Mon Jun 06, 2016 14:06

So, I would like to make a custom map, but I don't want any land generated because it is not necessary. I would normally use singenode, but.....it has been removed in Minetest 0.4.14??? I know this should not be the case, but it's not in the map gen list. I am running Windows 10 btw if that helps...
So how do I generate an all-air world?
Help would be appreciated!
Thx! ~GreenDimond
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

Re: Why can't I find the singlenode map gen???

by paramat » Mon Jun 06, 2016 20:06

It was hidden from the menu to not confuse or disappoint newbies.
Now you must enable it using a mod, this is how https://gist.github.com/paramat/feb2361da106371652ad
 

User avatar
GreenDimond
Member
 
Posts: 460
Joined: Wed Oct 28, 2015 01:26
GitHub: GreenXenith
IRC: GreenDimond
In-game: GreenDimond

Re: Why can't I find the singlenode map gen???

by GreenDimond » Mon Jun 06, 2016 20:45

Um, how exactly do I use that? Do I enable the mod before I generate the world and but the line it says to use in the init.lua for MT? And then every world with that mod enabled will be singlenode?
Also, could I just use 0.4.13 to create the world, and then move the world to 0.4.14? Would that work?
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

BBmine
Member
 
Posts: 1425
Joined: Sun Jul 12, 2015 22:51
GitHub: BBmine
IRC: BBmine
In-game: Baggins

Re: Why can't I find the singlenode map gen???

by BBmine » Thu Jun 30, 2016 12:26

GreenDimond wrote:Um, how exactly do I use that? Do I enable the mod before I generate the world and but the line it says to use in the init.lua for MT? And then every world with that mod enabled will be singlenode?

Make a folder called singlenode in your mods folder. Go inside that folder and and create an empty file. Call it init.lua and copy this line into it:

minetest.set_mapgen_params({mgname = "singlenode"})

Yes, enable it before you generate the world. And yes, every world with that mod will be singlenode (only if you enable it before generating the world.) Hope this helps!
God's not dead!
I actually did mine walls before I started playing this game....
Mods, Servers, and My Youtube Channel
Let us remember Just Test on April 16.
"Together, we will make America great again!" --President Trump
Please vote for the next video I should do here
I'm the most rottenist potato in the fridge.
Copyright (c) 2017 Baggins Inc. (tm) All rights reserved.
 


Return to Minetest Problems

Who is online

Users browsing this forum: No registered users and 9 guests

cron