Welcome to "Realms of Light and Darkness"
This game should play in a late medival fantasy world
Goals for this game:
- add more realism to environment and gameplay
- Always keep an eye on the performance (less lag)
- add beautiful realms on, under and maybe above the ground, but also dark and horrifying places
Roadmap:
- Strip MTG into mods, remove unnecessary stuff for the game and change what needs to be changed
- Changing from Valleys mg to v7 and find some nice settings
- Create more trees and ground nodes. Add more biomes
- Build some structures that will randomly spawn in the map
- Fill the underground with more interesting stuff than stone
Role playing game elements like attributes (physical, mental, social), XP, Skills (combat, crafting, enchanting...)
XP level system should be similar to MC. Additionally you get skill points for each level
Different races like human, dwarf, elf with different weaknesses and strength in attributes
Different character classes with different weaknesses and strength in skills
Player has limited item stack sizes depending on strength
Player speed depends on attributes and armor
Sprint, hunger, diving depends on attributes and skills, maybe also items and potions
Mese is an energy resource that creates light, heat, movement
Mithril is a strong and lightweight metal for tools, weapons and armor
Lapis is a mystic mineral for enchantment (maybe use
Plants
- Jute
- Hemp
- Potatos
- Soy
- Carrots
- Wheat
- Lettuce
- Sugar beet
- Corn
- Tomato
- Cucumber
- Zucchini
- Strawberries
- Blueberries
- Raspberries
Browse and download the code on
GithubThis subgame is still WIP
Thx to azekill_DIABLO for the header