

Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)orwell wrote:Could you please discuss that elsewhere?...
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)orwell wrote:To everyone: If there's anyone who has any models of trains (subways, electric trains, maglev trains a.s.o) either lying around or can create them, that would be really nice. If there are textures, good, but I can make them myself if needed. (I can do that better than I did with the current wagon and engine texture, I just had no motivation to create a proper texture yet.)



DS-minetest wrote:that's, what I made so far:
(im very new to blender, so im not good or fast in modelling)
TumeniNodes wrote:DS-minetest wrote:that's, what I made so far:
screenshot
(im very new to blender, so im not good or fast in modelling)
Looking really good though! For being "very new to Blender", you're doing a great job.
The only thing that will need tweaking once you have all these set, is the actual radius' of the curves.
I'm very impressed by what I see so far
DS-minetest wrote:(but because of the "tunnelborer" it seems like you are german, too)
DS-minetest wrote:(if you wonder about the names, they are a bit german)
DS-minetest wrote:licence: CC-BY-SA 3.0
dict.cc wrote:spitze
DS-minetest wrote:@McAl:
(if you are annoyed of getting more and more tracks out of your creative inventory write in chat (T) "/giveme advtrains:track_st")
to get the vertical tracks write in chat "/giveme advtrains:track_vert1" and "/giveme advtrains:track_vert2"
be warned, this mod is buggy, if you want to rescue an important world use worldedit and replace the tracks
McAl wrote:And thanks for the worldedit trick, indeed a bug breaking the world would leave my kid really sad, asking for daddy to "fix it". Good that there is a way :)
Thanks so much :)
McAl wrote:Awesome mod, thanks for making it available!
My 7 years old kid is ever so slightly obsessed with trains. Name any of the hundred stations in Greater London and he will tell you which trains, trams, DLR and underground lines pass from there. That kind of passion :D
He has been using minecraft on kano for quite a while now, and he has been bugging me no end about making his own moving trains, so he can replicate the jubilee line.
So I got him Minecraft Py and showed him some of the Python API, which he liked. But making from scratch moving vehicles sounded like a daunting task.
Then we ran into minetest and then this mod. Bingo! Thanks so much :)
McAl wrote:Aside of the fact that I am not quite sure what the Doctor Who wands named 1,2,3 and 4 do,
McAl wrote:Also, apologies if that is a silly question but, is there any way to control Minetest via Python API, as with Minecraft Pi?
orwell wrote:
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)orwell wrote:Note: slopes get converted, the old verts are not in anymore, as do the switches, because they have a new naming scheme. I am using an abm for this, and I know this is wrong. When this mod leaves WIP stage, this replacement will be removed.
orwell wrote:Yeah, there are shadow bugs. seems like scaling objects with -1 to mirror them is the wrong way in Blender.
I need to fix that
DS-minetest wrote:nice!orwell wrote:Note: slopes get converted, the old verts are not in anymore, as do the switches, because they have a new naming scheme. I am using an abm for this, and I know this is wrong. When this mod leaves WIP stage, this replacement will be removed.
why not use lbm?
Nathan.S wrote:orwell wrote:Yeah, there are shadow bugs. seems like scaling objects with -1 to mirror them is the wrong way in Blender.
I need to fix that
Doing this flips the normals to all point inward. You can easily fix that by flipping normals, or while in edit mode there is an option you can use to mirror the mesh which will do the same as scaling at -1.
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