[Mod] PlayMus [1.3] [playmus]

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Sirmentio
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[Mod] PlayMus [1.3] [playmus]

by Sirmentio » Tue May 24, 2016 22:36

About
PlayMus adds the ability for people with the right privileges to start or stop special music within the mod's /music directory, works in multiplayer, everyone on it will hear the music!

Mod Dependencies: default (minetest_game)

Useage:

/playmus [songname]
Plays music from the /music folder within the mod, will display the song name along with who invoked this command
/stopmus
Stops the music that is playing, if any.
/configmus loop / individual / etc
Allows toggling configuration of the mod itself, will reset after each game session unless the defaults are configured (located in defaultconfig.lua)


To check if you can use this command, try "/playmus slowjam"

Both commands require the "playmus" privilege.

To Add Music:
To add your own music, enter the mod's directory, and go inside "sounds", here, you must place an ogg vorbis sound, the .ogg file must be labeled with a "mus_" before the name and extension, then once ingame, you will be able to use it!

Download:

Changelog

1.0 1.1
1.2 1.3

This mod is licensed under WTFPL.
Last edited by Sirmentio on Sat Jul 02, 2016 23:35, edited 11 times in total.
 

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Re: [Mod] PlayMus [1.0] [playmus]

by TumeniNodes » Tue May 24, 2016 22:42

Sounds pretty cool. I'm gonna try it out. Thanks for sharing
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Re: [Mod] PlayMus [1.0] [playmus]

by azekill_DIABLO » Wed May 25, 2016 14:02

great ;)
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Re: [Mod] PlayMus [1.1 [playmus]

by Sirmentio » Thu May 26, 2016 01:58

UPDATE: 1.1
+ Added support for function in multiplayer.
* Syntax change
    - Removed /stopmus
    + added a handle for when no song is specified
    + added /playmus stop, replacing /stopmus
 

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Re: [Mod] PlayMus [1.2] [playmus]

by Sirmentio » Thu May 26, 2016 20:21

UPDATE: 1.2
+ Reimplemented /stopmus
+ Added /configmus, allows to configure one of these:
    1: loop -- Enables looping
    2: individual -- Enables players to play songs themselves and not have it playback to the entire server (BUGGY)
    3: showwhoplayed -- Show that someone has played a song
    4: showwhostopped -- Shows that someone has stopped a song
* Note that configmus is temporary, and are only toggles.
 

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Re: [Mod] PlayMus [1.2] [playmus]

by TailsTheFoxDoes MT » Mon Jun 06, 2016 22:29

Finally, a mod that let's you play songs in the background non-stop.
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Re: [Mod] PlayMus [1.2] [playmus]

by azekill_DIABLO » Tue Jun 07, 2016 10:58

already exist; look at voxellar :)
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Re: [Mod] PlayMus [1.2] [playmus]

by TailsTheFoxDoes MT » Tue Jun 07, 2016 23:24

azekill_DIABLO wrote:already exist; look at voxellar :)

:P
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Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: [Mod] PlayMus [1.2] [playmus]

by Tmanyo » Wed Jun 08, 2016 21:32

Couldn't you get in some sort of trouble for playing Copyrighted music on a public server?
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Re: [Mod] PlayMus [1.2] [playmus]

by TumeniNodes » Wed Jun 08, 2016 22:38

Tmanyo wrote:Couldn't you get in some sort of trouble for playing Copyrighted music on a public server?


Nahhhhh..., that's crazy talk... :P
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Re: [Mod] PlayMus [1.2] [playmus]

by Sirmentio » Thu Jun 09, 2016 15:15

TumeniNodes wrote:
Tmanyo wrote:Couldn't you get in some sort of trouble for playing Copyrighted music on a public server?


Nahhhhh..., that's crazy talk... :P

That would definitely be silly, I doubt copyright owners would hunt servers down individually.
 

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Re: [Mod] PlayMus [1.2] [playmus]

by TumeniNodes » Thu Jun 09, 2016 18:52

Sirmentio wrote:That would definitely be silly, I doubt copyright owners would hunt servers down individually.


Actually, I was being sarcastic. Copyright is a very real and very serious matter. There are plenty of places where free music is available.
If one does wish to use music covered under copyright, they could always take the shot and contact the artist or whomever owns the copyright.
Assuming, is not worth the risk if ever caught. Laws are laws..., even on servers
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Re: [Mod] PlayMus [1.2] [playmus]

by Sirmentio » Sat Jun 11, 2016 15:24

True, it is all up to the server hoster if they want to take the risk.
 

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Re: [Mod] PlayMus [1.3] [playmus]

by Sirmentio » Thu Jun 16, 2016 17:01

UPDATE 1.3:
* Final Release(?)
+ Configuration now tied to minetest.conf, options no longer reset(?)
 

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Re: [Mod] PlayMus [1.3] [playmus]

by TheReaperKing » Sun Jun 26, 2016 18:07

I think the 1.3 link is broken.
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Re: [Mod] PlayMus [1.3] [playmus]

by Sirmentio » Sat Jul 02, 2016 23:37

Oh! Sorry! Fixed it!
 

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Re: [Mod] PlayMus [1.3] [playmus]

by MeyPL » Sat Jul 02, 2016 23:43

Cool
 

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Re: [Mod] PlayMus [1.3] [playmus]

by DI3HARD139 » Wed Jul 13, 2016 05:29

shhhhhhhhh. dont tell anyone but I took the copyright challenge. May I suggest adding a UI menu that lists all available songs and to add a request pool for those who dont have the priv.
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Re: [Mod] PlayMus [1.3] [playmus]

by Tmanyo » Wed Jul 13, 2016 19:20

DI3HARD139 wrote:shhhhhhhhh. dont tell anyone but I took the copyright challenge. May I suggest adding a UI menu that lists all available songs and to add a request pool for those who dont have the priv.

+1 It also would be nice to be able to string songs together so it is kind of like a radio setting. I also can't seem to get the loop setting to work.
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Re: [Mod] PlayMus [1.3] [playmus]

by ParaklataChotou » Sat Dec 03, 2016 16:38

One question: It's possible to add a trololol song on my capture flag server with this mod? it would be really nice. <3. And thank you. This mod is useful.
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