[Mod] The Edgeblade / 厨二剣 [edgeblade]

KiriSakiKiller
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[Mod] The Edgeblade / 厨二剣 [edgeblade]

by KiriSakiKiller » Fri Jun 17, 2016 06:04

lol.... you wont believe how strong this sword is.....

*unsheathes edgeblade*

With a simple shift + right click, I can access over fifty thousand secret stances, you don't have a chance, buddy.

What's that? Are you attacking me? I didn't feel a thing, because each of my stances allows me to just hold right-click and guard against you.

*Left-clicks while guarding*
You won't see any of my special attacks coming, either....

*teleports behind you*
*stabs you with the sword and leaves it in*
Heh, now this sword's you're problem. hope you can handle it.... sayonara

Stances:
+ Spoiler


depends:
default
tnt
playereffects

license: MIT
Attachments
edgeblade.zip
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Last edited by KiriSakiKiller on Mon Jun 20, 2016 07:32, edited 16 times in total.
 

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Re: The Edgeblade / 厨二剣 [edgeblade]

by azekill_DIABLO » Fri Jun 17, 2016 06:37

cooool more dtails and images?
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Re: The Edgeblade / 厨二剣 [edgeblade]

by kaeza » Fri Jun 17, 2016 06:43

Pfft. It pales in comparison to the Air Sword :)
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KiriSakiKiller
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Re: The Edgeblade / 厨二剣 [edgeblade]

by KiriSakiKiller » Fri Jun 17, 2016 07:02

bug fix
 

vitalie
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Re: The Edgeblade / 厨二剣 [edgeblade]

by vitalie » Fri Jun 17, 2016 14:48

intllibのような国際化対応を、ご検討下さい。

Please consider internationalizing this mod.
 

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Re: The Edgeblade / 厨二剣 [edgeblade]

by Diamond knight » Fri Jun 17, 2016 17:19

Yes, i remember airsword, it is a classic minetest myth. Or is it, the guy who introduced it was a core developer, don don don.
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KiriSakiKiller
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Re: The Edgeblade / 厨二剣 [edgeblade]

by KiriSakiKiller » Fri Jun 17, 2016 18:13

. . . . . .
 

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Re: The Edgeblade / 厨二剣 [edgeblade]

by KiriSakiKiller » Sat Jun 18, 2016 06:44

new stance 「GOD STANCE」

EDIT: and bugfix too
 

vitalie
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Re: The Edgeblade / 厨二剣 [edgeblade]

by vitalie » Sat Jun 18, 2016 08:02

KiriSakiKiller wrote:. . . . . .
Thank you for adding intllib. No, at this point MT does not support unicode. Maybe some day it will. Anyway, if you upload your code to a public repository (github, bitbucket etc), I can contribute a couple of translations.
 

KiriSakiKiller
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Re: The Edgeblade / 厨二剣 [edgeblade]

by KiriSakiKiller » Sat Jun 18, 2016 08:22

vitalie wrote:
KiriSakiKiller wrote:. . . . . .
Thank you for adding intllib. No, at this point MT does not support unicode. Maybe some day it will. Anyway, if you upload your code to a public repository (github, bitbucket etc), I can contribute a couple of translations.

It is supported, I was mistaken. MT does not support everything unicode but it can display it at least.
 

KiriSakiKiller
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Re: [Mod] The Edgeblade / 厨二剣 [edgeblade]

by KiriSakiKiller » Sat Jun 18, 2016 22:13

new version: some tweaks to the specials and the true form of my license included in the mod
 

KiriSakiKiller
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Re: [Mod] The Edgeblade / 厨二剣 [edgeblade]

by KiriSakiKiller » Sun Jun 19, 2016 09:14

more effects to god stance special
 


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