glichgamer12 wrote:I didn't mean the MOD, I just meant a simple survival server with protection mods and "factions".
Just to clear things up;)
As for setting up a server you need to learn some skills, but that is a big part of the fun. “The journey, not the destination” and all that. ;)
There is a guide
in the wiki and I've seen some guides floating around in the forums
like the one pinned in the Server category though it is a bit old.
As for the server itself you have at least two options:
1. Setup a box at home, install linux/or whatever, and go through one of the minetest guides.
2. Buy a machine on a cloud hosting platform like
"Amazons Web Services" (link to pricing page, let charts load it may take a minute) (instance=server)
I would say the first one is both cheaper and easier to deal with (and more fun), but depends on what kind of hosting provider you have. If you have a decent up/down link and your provider allows game servers (just google your provider's name + “game server” and your likely to find info on it) then you should beable to run a server from home. As a previous post mentions you'll need port forwarding which isn't too hard if you have a router.
The second one is more scalable, you can change the resources when you need more or less. And you don't have to worry about outages so much. Also you can move the server to a location as close to your users as possible to reduce lag.
Of course the third option is to have someone who already has a server let you add your game to their server. But you either need to be really good friends with them or they need to be really generous/really like your goals for the server.
However, anyway you look at it you ought to have your subgame setup and tested locally before setting up a server to run it.
Make some choices and post back here if you need help. I personally have done a little bit of AWS and much more of home servers, but neither in the context of minetest.
EDIT: changed AWS link from the marketing dribble page to one with charts listing resources and price per hour.