rubenwardy wrote:Minetest cannot be placed on the App Store due to the license we use (search Gpl and the App Store)
Minetest, or rather irrlicht does support directx. The harder issue would be actually getting approved by Microsoft.
trev wrote:Hello. I just read this topic. I think that Xbox One is probably an easier target than iOS. I'm not sure what the "third-party approval policy" is for MS, but Apple's is almost certainly worse (when it comes to GPL compliance). Additionally, there are several illegal Minetest ports to iOS (they are rebranded). They give no credit to Minetest. And there are at least 3 with no difference except texture pack. I am afraid that putting Minetest on the App Store would give it a bad reputation and bad reviews as a "rip-off" game, which Minetest is NOT(it's a game engine, not a game). Further, iOS has no Finder, so there would be no easy way to mod the game, which could anger those who use Minetest on desktop or Android. On the other side, Xbox One is basically Windows. If Irrlicht would run a fullscreen device on it under DirectX, Xbox just might be a viable option. I am not sure about mods there either, though : / . However, Xbox One users are probably more willing to try and play new games than someone who is just "surfing" the iOS App Store and downloading and deleting apps on Saturday morning.
TL;DR: Xbox One is a better target than iOS for legal and use-case reasons.
endev15 wrote:trev wrote:Is it actually illegal to put software licensed under the GPL on the Appstore?
lightonflux wrote:endev15 wrote:trev wrote:Is it actually illegal to put software licensed under the GPL on the Appstore?
It is against their Terms of Service. Article on the matter.
hampa16 wrote:(I know that there may be minetest for mobile versions, but those are other people's copies of the real game, and it is hard to tell which one of those copies are the best copies).
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