C++ Mods

User avatar
octacian
Member
 
Posts: 408
Joined: Mon Dec 21, 2015 22:18
GitHub: octacian
IRC: octacian
In-game: octacian

C++ Mods

by octacian » Mon Jun 20, 2016 20:37

How do they work? Do I have to make core changes instead then rebuild Minetest?
God isn't dead!

My Coolest Mods:
MicroExpansion, Working Computers, Interchangeable Hands

Check out my YouTube channel! (octacian)
 

Byakuren
Member
 
Posts: 441
Joined: Tue Apr 14, 2015 01:59
GitHub: raymoo
IRC: Hijiri

Re: C++ Mods

by Byakuren » Mon Jun 20, 2016 21:36

I think so. Minetest doesn't have any C++ plugin system or anything at the moment.
Every time a mod API is left undocumented, a koala dies.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: C++ Mods

by rubenwardy » Tue Jun 21, 2016 01:04

You can make C++ Mods, but they won't be plugin mods, they'll just be patches. Like MC. You will have to recompile though
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: C++ Mods

by Krock » Thu Jun 23, 2016 15:56

Lua allows to load compiled libraries (*.so, *.dll) into a mod but doing it that way is just an ugly workaround and slower than a direct function in Minetest to include them.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 


Return to Modding Discussion

Who is online

Users browsing this forum: No registered users and 2 guests

cron