TheReaperKing wrote:I was thinking perhaps I could just create a 32x32 bit node and then put the texture on it, that'd work right?
TheReaperKing wrote:Basically what I want to do is just not have the textures tile so much and replicate the look of a "non minecraft-ish" game and also hopefully save some processing power too since there would be less nodes and less textures. I'm creating a death arena where you have to try to survive for 5 minutes vs monsters so I need all the optimization I can get!!! Thank you everyone for your ideas!!
Users browsing this forum: No registered users and 10 guests