Blender Model or Nodebox?

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octacian
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Blender Model or Nodebox?

by octacian » Thu Jun 30, 2016 01:27

I am working on a (fairly complex) teleporter block. The model will be fairly complex. Should I model it in Blender, and use a mesh, or define a custom nodebox?

What are the advantages and disadvantages of each?
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Re: Blender Model or Nodebox?

by TenPlus1 » Thu Jun 30, 2016 08:32

Create an .obj file for your teleporter as these can easily be used in minetest as a node.
 

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Re: Blender Model or Nodebox?

by RHR » Thu Jun 30, 2016 08:48

It depends on your block model and your skills with blender. An advantage of nodeboxes is that you can create them in a text editor and watch your result with minetest without any other software. For simple models nodeboxes are quite easy to create, especially if you have no clue about blender and not the time to learn it. If you know blender well you are probably faster with it and if your model is complex it might be the better choise.
The main advantage of meshes are that you can create any geometry with them, while nodeboxes are fixed to boxes e.g. if you want to create a pyramid or diagonal faces you have to use many of them to make them smooth. Meshes use UV maps, nodeboxes just textures like any other block.
 

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Re: Blender Model or Nodebox?

by rubenwardy » Thu Jun 30, 2016 14:41

Meshes are more efficient, but nodeboxes are often easier to make (especially using my NodeBoxEditor). At least I find it easier.
 

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Re: Blender Model or Nodebox?

by octacian » Thu Jun 30, 2016 15:12

So a nodebox takes the same form of texture as normal blocks, but meshes use UV maps like character skins?

I have taken a look at your nodebox editor, but can't figure out how to make more complex nodes (i.e. a computer).
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Re: Blender Model or Nodebox?

by rubenwardy » Thu Jun 30, 2016 15:44

It's just dragging rectangles out. The editor does suck in terms of higher level features, such as grouping nodes and hiding or locking nodes. Node boxes use face textures, which are projected orthographically. Meshes can use UV images
 

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Re: Blender Model or Nodebox?

by pithy » Thu Jun 30, 2016 17:56

You can also edit .obj in a text editor.
 

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Re: Blender Model or Nodebox?

by TumeniNodes » Thu Jun 30, 2016 22:10

pithy wrote:You can also edit .obj in a text editor.


http://manual.pvxplus.com/PXPLUS/utilities/obj_xml.htm ?
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Re: Blender Model or Nodebox?

by pithy » Fri Jul 01, 2016 00:05


What is that?
I think that is the wrong obj.
Try opening the .obj I sent you in a text editor.
 

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Re: Blender Model or Nodebox?

by TumeniNodes » Fri Jul 01, 2016 00:54

pithy wrote:

What is that?
I think that is the wrong obj.
Try opening the .obj I sent you in a text editor.

yeh..., it sure is :P I did the wrong link

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