Everything on the other end is all set... I just run into issues if I try to add:
drawtype = "glasslike",
paramtype = "light",... etc.
I get an error which states I need to put a ')' to close '(' at '='
here's the code I have so far, which loads fine but, as I stated. I only end up with a yellow,wood... yellow, stonebrick... and a yellow,solid glass angled walls. Any ideas? I'm stumped, I have tried numerous ways, I just don't know what I am doing wrong?
- Code: Select all
local colours = {
{"black", "Black", "#000000b0"},
{"blue", "Blue", "#015dbb70"},
{"brown", "Brown", "#a78c4570"},
{"cyan", "Cyan", "#01ffd870"},
{"dark_green", "Dark Green", "#005b0770"},
{"dark_grey", "Dark Grey", "#303030b0"},
{"green", "Green", "#61ff0170"},
{"grey", "Grey", "#5b5b5bb0"},
{"magenta", "Magenta", "#ff05bb70"},
{"orange", "Orange", "#ff840170"},
{"pink", "Pink", "#ff65b570"},
{"red", "Red", "#ff000070"},
{"violet", "Violet", "#2000c970"},
{"white", "White", "#abababc0"},
{"yellow", "Yellow", "#e3ff0070"},
}
for i = 1, #colours, 1 do
-- wood
angledwalls.register_angled_wall_and_low_angled_wall("cblockswood","cblocks:wood_" .. colours[i][1],
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
{"default_wood.png^[colorize:" .. colours[i][3]},
colours[i][2] .. " Wooden Planks Angled Wall",
colours[i][2] .. " Wooden Planks Low Angled Wall",
default.node_sound_wood_defaults())
-- stone brick
angledwalls.register_angled_wall_and_low_angled_wall("cblocksstonebrick","cblocks:stonebrick_" .. colours[i][1],
{cracky = 2, stone = 1},
{"default_stone_brick.png^[colorize:" .. colours[i][3]},
colours[i][2] .. " Stone Brick Angled Wall",
colours[i][2] .. " Stone Brick Low Angled Wall",
default.node_sound_stone_defaults())
-- glass
angledwalls.register_angled_wall_and_low_angled_wall("cblocksglass","cblocks:glass_" .. colours[i][1],
{cracky = 3, oddly_breakable_by_hand = 3},
{"cblocks.png^[colorize:" .. colours[i][3]},
colours[i][2] .. " Glass Angled Wall",
colours[i][2] .. " Glass Low Angled Wall",
default.node_sound_glass_defaults())
end