Wuzzy wrote:I don't know. The caves remind me of the default mapgens somehow. I don't know why.
To be honest, it doesn't seem too exciting or special. But maybe that's because I did not play them.
duane wrote:I'm trying to think of some way to do caves that's much simpler -- maybe something that doesn't even require perlin noise.
burli wrote:I also think about something like the space colonization algorithm or creating "layers" of tunnels using two 2d perlin noises, one for the route and one for height adjustment, and place the layers that they can overlap.
The advantage of the Minecraft underworld is, that it just goes down 64 nodes. They don't have to calculate that much and they don't need to think about how to fill the space
duane wrote:Unfortunately, lighting and liquid handling would probably still be too much.
And who really uses 30km of caves anyway? I've never managed to dig down 1km yet, and I'm already getting bored of them.
Users browsing this forum: No registered users and 13 guests