D00Med wrote:^an inside out whale.
I can't seem to fix the 3d model for the whale...
D00Med wrote:I flipped all the normal to see what would happen, and it worked!
sounds = {
random = "whale_1",
death = "whale_1",
distance = 128,
},
D00Med wrote:Thanks, but what it the license of the sound?
duane wrote:Here's a whale for you, courtesy of dmobs. There's plenty of room for it in Styx. Not so much in the surface oceans.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
taikedz wrote:The "[FCS] Fun Caves" surver has been moved to a new location..... I am hosting now.... and suddenly the meteoritic strikes are partciularly common now.. nearly every 10 seconds and I can find nearly always them in any wander round grasslands.... sometimes even 4-5 within the same 30 second walk...
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
taikedz wrote:Question for duane - how rare/common did you mean for them to be?
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
duane wrote:I've greatly simplified the mod to do just what it started out doing -- make nice caves. If anyone wants the baroque version, it's in the "old" branch on github.
KzoneDD wrote:Hiya, since Mon Jul 18, 2016 - did you make significant changes? I updated the mod today and loads of blocks were 'not found' so to say. Debug isn't very helpful so I figured I'd ask here first. Thx :)
KzoneDD wrote:Well, that sounds like a good plan. Can the broken up mods be dropped in, in place of the old fun_)caves, or does that cause these missing block issues still?
Could you post all the links to the broken up mods here, it is tedious finding them all
duane wrote:KzoneDD wrote:Well, that sounds like a good plan. Can the broken up mods be dropped in, in place of the old fun_)caves, or does that cause these missing block issues still?
It won't be a drop-in replacement, as I'm not going to tie everything together with the same craftitems. However, I'll produce a mod to add any nodes I haven't put in somewhere else, as a place-holder. If you want everything to work the same, you'll have to stick with the "old" branch, which I'm not going to be working on any time soon.
Edit: I'll also add lbms to the new mods to convert old nodes to new ones.
taikedz wrote:With fun_caves, fun_trees, fun_meteors ....? :-P
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:let's do a game called fun_test. sure it would be cool
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