[Mod] Banners Mod [1.0] [banners]

DoctorFool
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[Mod] Banners Mod [1.0] [banners]

by DoctorFool » Sat Aug 06, 2016 00:22

Customisable banners are finally added into Minetest!
Re-create your favourite country's flag, or invent your own, possibilities are unlimited! Best experienced with faction-oriented multiplayer gameplay.

Code: GPLv3
Textures: CC0
Mod dependencies: default, farming

Source+download: https://github.com/shamoanjac/banners-mod

Image
2016-08-05-142449_1680x1050_scrot.png
Cool flags
2016-08-05-142449_1680x1050_scrot.png (367.58 KiB) Viewed 2982 times



Crafting
Banners are made of: a base, a pole, and a banner sheet.You'll only need sticks, cotton and wood.
craft_all.png
craft_all.png (16.1 KiB) Viewed 2982 times

Image
Creating your flag
Left click anywhere with the banner in hand, and play with this screen.
2016-08-05-194731_1680x1050_scrot.png
2016-08-05-194731_1680x1050_scrot.png (230.16 KiB) Viewed 2982 times

Image
Once done, just close the form and place the banner as any other block. Repeat for pic #1 results.
Last edited by DoctorFool on Tue Aug 09, 2016 09:44, edited 1 time in total.
 

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Re: [Mod] Banners Mod [1.0] [banners]

by KCoombes » Sat Aug 06, 2016 00:25

Very nice!
 

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Re: [Mod] Banners Mod [1.0] [banners]

by lisacvuk » Sat Aug 06, 2016 19:28

Awesome!
400 character limit? Am I writing a book?
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Re: [Mod] Banners Mod [1.0] [banners]

by MineYoshi » Sat Aug 06, 2016 20:11

Great work sir!

You won my admiration!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
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lisacvuk
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Re: [Mod] Banners Mod [1.0] [banners]

by lisacvuk » Sat Aug 06, 2016 20:12

Image
For you, sir. Can I ask if you can make a mod to fit two slopes together?
400 character limit? Am I writing a book?
I'm a Minetest player, 'learning' C++ and OpenGL, listening to Blind Guardian, Nightwish, Amon Amarth. Administrator on Craig's server. Likes cookies.
I live in Serbia.
 

DoctorFool
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Re: [Mod] Banners Mod [1.0] [banners]

by DoctorFool » Sat Aug 06, 2016 22:48

Thanks for your support!

lisacvuk wrote:Can I ask if you can make a mod to fit two slopes together?

I'm not quite sure what you mean by fitting two slopes together. Do you mean having nodes which are made of, for example, a wooden slab and a stone slab? In which case, yes, I could do it, though several questions would then arise, such as, how to determine whether the slab should break like wood or like stone?
 

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lisacvuk
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Re: [Mod] Banners Mod [1.0] [banners]

by lisacvuk » Sun Aug 07, 2016 05:35

DoctorFool wrote:Thanks for your support!

lisacvuk wrote:Can I ask if you can make a mod to fit two slopes together?

I'm not quite sure what you mean by fitting two slopes together. Do you mean having nodes which are made of, for example, a wooden slab and a stone slab? In which case, yes, I could do it, though several questions would then arise, such as, how to determine whether the slab should break like wood or like stone?

Yes, both slabs, and stairsplus 'slopes' (triangular slabs). Maybe make it break like the stronger material? For example, if it's cracky=2, and the other one is choppy=3, it'll be choppy.
400 character limit? Am I writing a book?
I'm a Minetest player, 'learning' C++ and OpenGL, listening to Blind Guardian, Nightwish, Amon Amarth. Administrator on Craig's server. Likes cookies.
I live in Serbia.
 

DoctorFool
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Re: [Mod] Banners Mod [1.0] [banners]

by DoctorFool » Sun Aug 07, 2016 15:49

Yes, I think it is very possible to do such a mod. The block would likely have a couple glitches related to light, though. At the moment, however, I am working on a (real!!) factions mod + adapting banners to it, so don't expect it from me too soon.
 

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Pyros
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Re: [Mod] Banners Mod [1.0] [banners]

by Pyros » Sun Aug 07, 2016 18:42

Nice!
This is a great idea.
*clicks download*
00001-00010-00011-00100-00101-00110-00111-01000-01001- etc...
 

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lisacvuk
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Re: [Mod] Banners Mod [1.0] [banners]

by lisacvuk » Sun Aug 07, 2016 19:33

DoctorFool wrote:Yes, I think it is very possible to do such a mod. The block would likely have a couple glitches related to light, though. At the moment, however, I am working on a (real!!) factions mod + adapting banners to it, so don't expect it from me too soon.

Okay, thanks :D
400 character limit? Am I writing a book?
I'm a Minetest player, 'learning' C++ and OpenGL, listening to Blind Guardian, Nightwish, Amon Amarth. Administrator on Craig's server. Likes cookies.
I live in Serbia.
 

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maikerumine
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Re: [Mod] Banners Mod [1.0] [banners]

by maikerumine » Mon Aug 08, 2016 03:37

WOW!! This is an awesome contribution to the community!!! Great mod.
 

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Re: [Mod] Banners Mod [1.0] [banners]

by azekill_DIABLO » Fri Aug 12, 2016 09:22

+1
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
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Re: [Mod] Banners Mod [1.0] [banners]

by DoctorFool » Sun Aug 14, 2016 11:24

Update:
- Steel banners have been added (they're the same, just with a different texture)
- Optional support for the factions plug-in which is being developed
* Power banner increase a faction's power, allowing it to claim chunks
* Death banner (not finished yet) allow a faction to declare war on another
 

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Re: [Mod] Banners Mod [1.0] [banners]

by Fixerol » Sun Aug 14, 2016 13:01

Can you add possibility to hang them vertically?
 

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Re: [Mod] Banners Mod [1.0] [banners]

by DoctorFool » Sun Aug 14, 2016 13:26

Do you mean vertical banners?
They are planned, but will probably require their own shapes, otherwise they wouldn't look very good.
 

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Re: [Mod] Banners Mod [1.0] [banners]

by Fixerol » Sun Aug 14, 2016 18:55

Yes, vertical.
 


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