Port: 30000
Type: Survival/PvP
Sub-game: Minetest Game, updated regularly
Version: Minetest 0.4.14-dev, updated regularly
Description: Fun Caves with mobs, gets harder the deeper you get
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Videos
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Mods
3d_armor[1], 3d_armor_stand, backpacks, bandage, beds, boats, bones, boost_cart, bucket, craftguide, creative, default, dmobs, doors, dye, enchanting, farming, fire, flowers, fun_caves, give_initial_stuff, hud [diff], hunger [diff], kpgmobs, mapfix, mobs, mobs_animal, mobs_creeper, mobs_fish, mobs_monster, mobs_sharks, mobs_slimes, protector[2], screwdriver, sethome[3], shop, stairs, superpick, tnt, vessels, walls, wieldview, wool, workbench, xpanes
[1] Modified formspec, reduced armor materials/slots, turned off armor heal, lowered armor effectiveness [diff]; [2] Removed protected chest, doors; [3] Make home function available to external mods, make global spawn function and chat command.
[1] Modified formspec, reduced armor materials/slots, turned off armor heal, lowered armor effectiveness [diff]; [2] Removed protected chest, doors; [3] Make home function available to external mods, make global spawn function and chat command.
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Config
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# Server
name = james
port = 30000
motd = [FCS] There are many realms, but not all of them are easy to get to. Watch out for mobs, and don't forget to /sethome.
default_privs = interact,shout,home
max_users = 15
strict_protocol_version_checking = false
server_announce = true
server_address = lumaria.duckdns.org
server_description = fun_caves server w/ mobs, hunger, armor. Try and reach new realms!
server_name = [FCS] Fun Caves
# Performance
dedicated_server_step = 0.2
sqlite_synchronous = 0
server_unload_unused_data_timeout = 33
max_objects_per_block = 29
max_block_send_distance = 6
max_forceloaded_blocks = 10
max_simultaneous_block_sends_per_client = 6
max_simultaneous_block_sends_server_total = 36
# Mod Stuff
sprint_particles = false
enable_tnt = true
mobs_spawn_protected = false
# Debug
deprecated_lua_api_handling = log
#mod_profiling = false
#detailed_profiling = false
# Physics
movement_acceleration_default = 6
# default: 3
movement_acceleration_air = 4
# default: 2
movement_acceleration_fast = 10
# default: 10
movement_speed_walk = 8
# default: 4
movement_speed_crouch = 2.7
# default: 1.35
movement_speed_fast = 20
# default: 20
movement_speed_climb = 4
# default: 2
movement_speed_jump = 6.5
# default: 6.5
movement_speed_descend = 12
# default: 6
movement_liquid_fluidity = 1
# default: 1
movement_liquid_fluidity_smooth = 0.5
# default: 0.5
movement_liquid_sink = 10
# default: 10
movement_gravity = 9.81
# default: 9.81
Player's physics are ovrridden on join to half speed. Sprinting doubles speed. This is to overcome the position resetting glitch.
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Screenshots