TNT crashes game

electricwildflower
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TNT crashes game

by electricwildflower » Sun Aug 21, 2016 15:31

Hello everyone i am new here and need some help on something annoying

Every time i use TNT to blow anything up if i use more than 6 TNT boxes at once it starts to blow them up and then the game will just cut out no warning or anything just vanishes. And when i reload the game it will bring me back to the point of the TNT exploding then cut out again. This happens if i try to use too many TNT boxes.

It's annoying because i am the point if i want to use TNT boxes for any large destruction i have to do the following

use 3 to blow up a section of the world
exit the game and back up the world
re enter game
use 3 to blow up a section of the world
exit the game and back up the world

And this goes on if i want to do any large construction of any kind or it just corrupts the file in the sense it gets stuck on the TNT explosion. Everything else works fine in the game just the TNT which breaks it.

Any ideas and help on the problem will be great i can also provide further information if needed

Thanks


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ExeterDad
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Re: TNT crashes game

by ExeterDad » Sun Aug 21, 2016 15:50

Welcome to Minetest electricwildflower!

Sounds like a frustrating issue for sure. I honestly don't have a clue where to begin to assist you with information you have given so far. Think you can post the output of your debug.txt so we may possibly find a clue? I would think with the specs in your sig, your machine should handle that amount of TNT.
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electricwildflower
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Re: TNT crashes game

by electricwildflower » Sun Aug 21, 2016 22:52

Thanks for the reply i have found the debug.txt file should i just copy and past the whole lot ??
 

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ExeterDad
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Re: TNT crashes game

by ExeterDad » Mon Aug 22, 2016 04:18

The whole thing might be huuuuuuuuge.
Scroll down to the end, then back up until you see the Minetest ascii art that is the beginning of a session. Then grab a few lines above it. Select down until the end of the file.
That will grab Minetest loading up, and the activity up until the crash.

Something like this, posted in a "Code" block (a forum post editor button):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-------------
  Separator
-------------

2016-05-28 19:36:09: WARNING[Main]: BanManager: creating /home/leeh/.minetest/worlds/test/ipban.txt
2016-05-28 19:36:09: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-05-28 19:36:09: ACTION[Main]:         .__               __                   __   
2016-05-28 19:36:09: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2016-05-28 19:36:09: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-05-28 19:36:09: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2016-05-28 19:36:09: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2016-05-28 19:36:09: ACTION[Main]:       \/        \/     \/          \/     \/       
2016-05-28 19:36:09: ACTION[Main]: World at [/home/leeh/.minetest/worlds/test]
2016-05-28 19:36:09: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:56666.
2016-05-28 19:36:11: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2016-05-28 19:36:11: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2016-05-28 19:36:27: ACTION[Server]: singleplayer digs default:pine_needles at (-3,28,-2)
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electricwildflower
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Re: TNT crashes game

by electricwildflower » Mon Aug 22, 2016 09:02

Here you go i hope this can help

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-------------
  Separator 
-------------

[OK] Mesecons
[HomeDecor] Loaded!
2016-08-22 09:56:16: ACTION[main]:         .__               __                   __   
2016-08-22 09:56:16: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2016-08-22 09:56:16: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-08-22 09:56:16: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2016-08-22 09:56:16: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2016-08-22 09:56:16: ACTION[main]:       \/        \/     \/          \/     \/       
2016-08-22 09:56:16: ACTION[main]: World at [/home/electricwildflower/.minetest/worlds/Future City]
2016-08-22 09:56:16: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:50859.
2016-08-22 09:56:19: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
2016-08-22 09:56:19: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
2016-08-22 09:56:19: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 09:56:19: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 09:56:45: ACTION[ServerThread]: singleplayer takes "tnt:tnt" from creative inventory
2016-08-22 09:56:49: ACTION[ServerThread]: singleplayer takes "tnt:gunpowder" from creative inventory
2016-08-22 09:57:01: ACTION[ServerThread]: singleplayer takes "fire:basic_flame" from creative inventory
2016-08-22 09:57:07: ACTION[ServerThread]: singleplayer places node tnt:tnt at (80,2,-9)
2016-08-22 09:57:09: ACTION[ServerThread]: singleplayer places node tnt:tnt at (78,2,-8)
2016-08-22 09:57:12: ACTION[ServerThread]: singleplayer places node tnt:tnt at (79,2,-6)
2016-08-22 09:57:13: ACTION[ServerThread]: singleplayer places node tnt:tnt at (79,1,-7)
2016-08-22 09:57:13: ACTION[ServerThread]: singleplayer places node tnt:tnt at (81,2,-7)
2016-08-22 09:57:14: ACTION[ServerThread]: singleplayer places node tnt:tnt at (80,3,-9)
2016-08-22 09:57:14: ACTION[ServerThread]: singleplayer places node tnt:tnt at (80,4,-9)
2016-08-22 09:57:14: ACTION[ServerThread]: singleplayer places node tnt:tnt at (81,2,-11)
2016-08-22 09:57:15: ACTION[ServerThread]: singleplayer places node tnt:tnt at (79,3,-11)
2016-08-22 09:57:15: ACTION[ServerThread]: singleplayer places node tnt:tnt at (78,3,-11)
2016-08-22 09:57:15: ACTION[ServerThread]: singleplayer places node tnt:tnt at (77,3,-11)
2016-08-22 09:57:15: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,3,-10)
2016-08-22 09:57:16: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,3,-9)
2016-08-22 09:57:16: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,4,-9)
2016-08-22 09:57:16: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,5,-9)
2016-08-22 09:57:16: ACTION[ServerThread]: singleplayer places node tnt:tnt at (75,2,-8)
2016-08-22 09:57:17: ACTION[ServerThread]: singleplayer places node tnt:tnt at (73,3,-7)
2016-08-22 09:57:17: ACTION[ServerThread]: singleplayer places node tnt:tnt at (75,3,-8)
2016-08-22 09:57:17: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,2,-8)
2016-08-22 09:57:17: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,2,-6)
2016-08-22 09:57:18: ACTION[ServerThread]: singleplayer places node tnt:tnt at (75,2,-4)
2016-08-22 09:57:18: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,3,-8)
2016-08-22 09:57:18: ACTION[ServerThread]: singleplayer places node tnt:tnt at (77,1,-8)
2016-08-22 09:57:19: ACTION[ServerThread]: singleplayer places node tnt:tnt at (79,2,-7)
2016-08-22 09:57:19: ACTION[ServerThread]: singleplayer places node tnt:tnt at (80,1,-8)
2016-08-22 09:57:19: ACTION[ServerThread]: singleplayer places node tnt:tnt at (78,2,-9)
2016-08-22 09:57:19: ACTION[ServerThread]: singleplayer places node tnt:tnt at (79,2,-9)
2016-08-22 09:57:20: ACTION[ServerThread]: singleplayer places node tnt:tnt at (82,3,-5)
2016-08-22 09:57:20: ACTION[ServerThread]: singleplayer places node tnt:tnt at (80,3,-5)
2016-08-22 09:57:20: ACTION[ServerThread]: singleplayer places node tnt:tnt at (78,2,-6)
2016-08-22 09:57:21: ACTION[ServerThread]: singleplayer places node tnt:tnt at (77,2,-6)
2016-08-22 09:57:21: ACTION[ServerThread]: singleplayer places node tnt:tnt at (79,2,-4)
2016-08-22 09:57:21: ACTION[ServerThread]: singleplayer places node tnt:tnt at (79,3,-6)
2016-08-22 09:57:22: ACTION[ServerThread]: singleplayer places node tnt:tnt at (81,3,-11)
2016-08-22 09:57:22: ACTION[ServerThread]: singleplayer places node tnt:tnt at (78,3,-12)
2016-08-22 09:57:22: ACTION[ServerThread]: singleplayer places node tnt:tnt at (77,4,-11)
2016-08-22 09:57:23: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,3,-11)
2016-08-22 09:57:23: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,3,-13)
2016-08-22 09:57:23: ACTION[ServerThread]: singleplayer places node tnt:tnt at (75,3,-13)
2016-08-22 09:57:24: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,4,-13)
2016-08-22 09:57:24: ACTION[ServerThread]: singleplayer places node tnt:tnt at (77,3,-14)
2016-08-22 09:57:24: ACTION[ServerThread]: singleplayer places node tnt:tnt at (78,3,-13)
2016-08-22 09:57:24: ACTION[ServerThread]: singleplayer places node tnt:tnt at (78,4,-11)
2016-08-22 09:57:25: ACTION[ServerThread]: singleplayer places node tnt:tnt at (78,3,-9)
2016-08-22 09:57:25: ACTION[ServerThread]: singleplayer places node tnt:tnt at (78,1,-7)
2016-08-22 09:57:25: ACTION[ServerThread]: singleplayer places node tnt:tnt at (75,2,-5)
2016-08-22 09:57:25: ACTION[ServerThread]: singleplayer places node tnt:tnt at (73,2,-4)
2016-08-22 09:57:38: ACTION[ServerThread]: singleplayer places node tnt:tnt at (72,3,-9)
2016-08-22 09:57:38: ACTION[ServerThread]: singleplayer places node tnt:tnt at (73,3,-10)
2016-08-22 09:57:39: ACTION[ServerThread]: singleplayer places node tnt:tnt at (73,1,-12)
2016-08-22 09:57:39: ACTION[ServerThread]: singleplayer places node tnt:tnt at (74,3,-12)
2016-08-22 09:57:39: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,4,-11)
2016-08-22 09:57:42: ACTION[ServerThread]: singleplayer places node tnt:tnt at (75,2,-14)
2016-08-22 09:57:42: ACTION[ServerThread]: singleplayer places node tnt:tnt at (74,4,-14)
2016-08-22 09:57:42: ACTION[ServerThread]: singleplayer places node tnt:tnt at (74,5,-14)
2016-08-22 09:57:43: ACTION[ServerThread]: singleplayer places node tnt:tnt at (72,3,-13)
2016-08-22 09:57:43: ACTION[ServerThread]: singleplayer places node tnt:tnt at (69,4,-14)
2016-08-22 09:57:43: ACTION[ServerThread]: singleplayer places node tnt:tnt at (73,4,-17)
2016-08-22 09:57:44: ACTION[ServerThread]: singleplayer places node tnt:tnt at (75,4,-16)
2016-08-22 09:57:44: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,4,-16)
2016-08-22 09:57:44: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,4,-15)
2016-08-22 09:57:44: ACTION[ServerThread]: singleplayer places node tnt:tnt at (77,4,-14)
2016-08-22 09:57:45: ACTION[ServerThread]: singleplayer places node tnt:tnt at (79,3,-14)
2016-08-22 09:57:45: ACTION[ServerThread]: singleplayer places node tnt:tnt at (81,2,-12)
2016-08-22 09:57:45: ACTION[ServerThread]: singleplayer places node tnt:tnt at (80,1,-11)
2016-08-22 09:57:46: ACTION[ServerThread]: singleplayer places node tnt:tnt at (79,3,-9)
2016-08-22 09:57:46: ACTION[ServerThread]: singleplayer places node tnt:tnt at (78,2,-7)
2016-08-22 09:57:46: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,3,-6)
2016-08-22 09:57:46: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,3,-5)
2016-08-22 09:57:47: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,2,-3)
2016-08-22 09:57:48: ACTION[ServerThread]: singleplayer places node tnt:tnt at (74,2,-4)
2016-08-22 09:57:48: ACTION[ServerThread]: singleplayer places node tnt:tnt at (74,3,-7)
2016-08-22 09:57:48: ACTION[ServerThread]: singleplayer places node tnt:tnt at (74,4,-7)
2016-08-22 09:57:50: ACTION[ServerThread]: singleplayer places node tnt:tnt at (79,1,-3)
2016-08-22 09:57:51: ACTION[ServerThread]: singleplayer places node tnt:tnt at (80,2,-6)
2016-08-22 09:57:51: ACTION[ServerThread]: singleplayer places node tnt:tnt at (82,2,-3)
2016-08-22 09:57:52: ACTION[ServerThread]: singleplayer places node tnt:tnt at (80,2,-2)
2016-08-22 09:57:52: ACTION[ServerThread]: singleplayer places node tnt:tnt at (77,2,-1)
2016-08-22 09:57:52: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,2,-1)
2016-08-22 09:57:53: ACTION[ServerThread]: singleplayer places node tnt:tnt at (75,1,-1)
2016-08-22 09:57:53: ACTION[ServerThread]: singleplayer places node tnt:tnt at (73,3,-4)
2016-08-22 09:57:54: ACTION[ServerThread]: singleplayer places node tnt:tnt at (74,2,-1)
2016-08-22 09:57:54: ACTION[ServerThread]: singleplayer places node tnt:tnt at (74,3,-4)
2016-08-22 09:57:54: ACTION[ServerThread]: singleplayer places node tnt:tnt at (73,3,-5)
2016-08-22 09:57:55: ACTION[ServerThread]: singleplayer places node tnt:tnt at (73,3,-6)
2016-08-22 09:57:55: ACTION[ServerThread]: singleplayer places node tnt:tnt at (75,1,-2)
2016-08-22 09:57:57: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,3,0)
2016-08-22 09:57:58: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,3,1)
2016-08-22 09:57:59: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,4,2)
2016-08-22 09:58:00: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,4,4)
2016-08-22 09:58:01: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,4,6)
2016-08-22 09:58:02: ACTION[ServerThread]: singleplayer places node tnt:tnt at (76,4,8)
2016-08-22 09:58:10: ACTION[ServerThread]: singleplayer places node tnt:gunpowder at (76,4,9)
2016-08-22 09:58:11: ACTION[ServerThread]: singleplayer places node tnt:gunpowder at (76,4,10)
2016-08-22 09:58:12: ACTION[ServerThread]: singleplayer places node tnt:gunpowder at (76,4,11)
2016-08-22 09:58:13: ACTION[ServerThread]: singleplayer places node tnt:gunpowder at (76,4,12)
2016-08-22 09:58:14: ACTION[ServerThread]: singleplayer places node tnt:gunpowder at (76,4,13)
2016-08-22 09:58:16: ACTION[ServerThread]: singleplayer places node fire:basic_flame at (76,5,13)
2016-08-22 09:58:17: ACTION[ServerThread]: singleplayer digs fire:basic_flame at (76,5,13)


-------------
  Separator 
-------------

[OK] Mesecons
[HomeDecor] Loaded!
2016-08-22 09:58:35: ACTION[main]:         .__               __                   __   
2016-08-22 09:58:35: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2016-08-22 09:58:35: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-08-22 09:58:35: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2016-08-22 09:58:35: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2016-08-22 09:58:35: ACTION[main]:       \/        \/     \/          \/     \/       
2016-08-22 09:58:35: ACTION[main]: World at [/home/electricwildflower/.minetest/worlds/Future City]
2016-08-22 09:58:35: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:64921.
2016-08-22 09:58:38: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
2016-08-22 09:58:38: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
2016-08-22 09:58:38: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 09:58:38: ACTION[main]: Irrlicht: Could not open file of texture: character.png
 

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taikedz
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Re: TNT crashes game

by taikedz » Tue Aug 23, 2016 22:41

What version?

I used to have this problem on previous version 0.4.13 because each node is processed individually

Since 0.4.14 (May 2016) TNT has been redone and should not happen anymore since the whole load gets processed as a single explosion
 

paramat
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Re: TNT crashes game

by paramat » Wed Aug 24, 2016 17:31

^ That.
What you describe is not a bug but a result of too much TNT. However Minetest Game 0.4.14 allows much larger amounts to be used than 6, see the video of latest TNT https://www.youtube.com/watch?v=Aj53S8dKjl4
 

electricwildflower
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Re: TNT crashes game

by electricwildflower » Sat Aug 27, 2016 18:23

Sorry for the late reply dodgy internet problems waiting to be fixed.

Managed to get it to work i was using the Version in the Linux Mint Repository not sure which version it was though. I removed it then visited the Minetest website and added the Minetest Stable PPA then updated then re installed from the Repository and it fixed it.

I have used up to 100 TNT and besides the game going really sluggish on the explosion it doesn't crash it.

Thanks for everyone's help :)
 

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azekill_DIABLO
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Re: TNT crashes game

by azekill_DIABLO » Tue Aug 30, 2016 10:04

remenber to ad closed tag to the title of the topic. :b
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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