by Wuzzy » Tue Sep 06, 2016 05:29
Expected to see a lightweight decoration mod. Was disappointed. Your mod is anything BUT “lightweight”:
- Full blown chess game (WTF?)
- Very heavyweight gameplay changes: Enchantment table, Ender chest (jeez, please try to avoid Minecraft slang), Work bench, apparently even a mechanism system which I don't understand yet (sadly, there is no manual)
- Crafting guide
- Beehive?!
Don't get me wrong: This mod includes many great gameplay ideas and has a couple of nice-looking and simple new decorations. I like the style. But for people who just want the decorations they do not neccessarily want the gameplay stuff as well.
The formspec design you used throughout the is great. It is simple to use and well-designed. This is how formspecs should generally be done. I appreciate the effort you put into these because I know how much a pain in the ass it is to only get a single form to work with all widgets aligned properly, etc.
About the mod design:
I suggest to strictly seperate the functional part from the decorational part, except for the things which change gameplay insignificantly.
I would especially like to see the crafting guide in a seperate mod. Looks like a nice rework of zcg to me. It's not as useful as Unified Inventory but still better than nothing. Why does the arrow go into the wrong direction? ;-)
I see you already released the workbench mod seperately, but for some reason you still have included it in xdecor. :-(
There's a serious bug in this mod: You used paramtype="light" for many nodes, even “solid” ones. I bet you misunderstood what this paramtype means. A side-effect of this is that it will cause light to propagate THROUGH the node, so if you place a torch behind a stone tile (for example), it glows! I am sure this is not intended. You need this paramtype for nodeboxes usually but for normal cubes you should only use this paramtype if you really want light to go through (like for leaves or glass). First I thought this attribute is only set for the runestone (this is actually pretty interesting and worth keeping) but after a quick check I notice this is set for pretty much every node.
I'm creating
MineClone 2, a Minecraft clone for Minetest.
I made the
Help modpack, adding in-game help to Minetest.