[Mod] Skyblock [skyblock]

Daud
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Posts: 8
Joined: Sat Sep 03, 2016 02:02

Re: [Mod] Skyblock [skyblock]

by Daud » Sat Sep 03, 2016 03:02

I also forgot to mention that I am stuck on the sign and ladder achievements on level 3. They won't progress no matter what I do.
Last edited by Daud on Sat Sep 03, 2016 10:03, edited 1 time in total.
 

Daud
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Posts: 8
Joined: Sat Sep 03, 2016 02:02

Re: [Mod] Skyblock [skyblock]

by Daud » Sat Sep 03, 2016 09:33

Renaming default:pinetree to default::pine_tree in register_node.lua fixes the uncraftable pinetree problem.
 

Daud
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Posts: 8
Joined: Sat Sep 03, 2016 02:02

Re: [Mod] Skyblock [skyblock]

by Daud » Sat Sep 03, 2016 10:20

Daud wrote:I also forgot to mention that I am stuck on the sign and ladder achievements on level 3. They won't progress no matter what I do.


level_3.lua:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   -- place_sign_wall
   if newnode.name == "default:sign_wall" then
      achievements.add(level,player_name,"place_sign_wall")
      return
   end


Change to

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   -- place_sign_wall
   if newnode.name == "default:sign_wall_wood" or newnode.name == "default:sign_wall_steel" then
      achievements.add(level,player_name,"place_sign_wall")
      return
   end


and
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   -- place_ladder
   if newnode.name == "default:ladder" then
      achievements.add(level,player_name,"place_ladder")
      return
   end


to

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   -- place_ladder
   if newnode.name == "default:ladder_wood" or newnode.name == "default:ladder_steel" then
      achievements.add(level,player_name,"place_ladder")
      return
   end
 

cornernote
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Joined: Wed Jul 11, 2012 15:02

Re: [Mod] Skyblock [skyblock]

by cornernote » Sun Sep 04, 2016 03:14

Are you able to do a pull request on github for these changes?
 

Daud
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Posts: 8
Joined: Sat Sep 03, 2016 02:02

Re: [Mod] Skyblock [skyblock]

by Daud » Sat Sep 17, 2016 10:05

'
cornernote wrote:Are you able to do a pull request on github for these changes?


I'm not set up on github but feel free to apply my changes yourself.

Also in Sokomine's fork of the mod the bed achievement doesn't work because the client doesn't give any notification when a bed is placed.
 

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