[Mod] Traders [mobf_trader]

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snowflake
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Re: [Mod] Traders [mobf_trader]

by snowflake » Sun Nov 22, 2015 12:43

its says the mob is not properly confurigured
✱ ŜИØŴℱŁΔҜΞ ✱
IF I REPORT ANY PROBLEM - SYSTEM
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bark
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Re: [Mod] Traders [mobf_trader]

by bark » Sun Nov 29, 2015 20:45

No matter which NPC I place, I get the following error:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[main]: Client::getMesh(): Mesh not found: "character.x"
ERROR[main]: GenericCAO::addToScene(): Could not load mesh character.x
ERROR[main]: Client::getMesh(): Mesh not found: "character.x"
ERROR[main]: GenericCAO::addToScene(): Could not load mesh character.x

Any suggestions on how to fix this?

The NPC is placed, but is invisible (i.e. the texture doesn't load)
 

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mahmutelmas06
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Re: [Mod] Traders [mobf_trader]

by mahmutelmas06 » Sun Nov 29, 2015 23:08

probably u are using an old version.
Search character.x in all files and rename as character.b3d
My Mods:

Beverage
 

trainwrecktony
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Re: [Mod] Traders [mobf_trader]

by trainwrecktony » Wed Apr 27, 2016 23:46

Here is crash i've been getting with mobs_redo npc enabled.
Server is git with some tweaks.
mobf_trader is git with no modifications
mobs_redo is unmodified api
supporting mods: i have moretrees but just code is stripped only for rubbertrees. i have mobf animals but code is stripped only for ostrich, clownfish,bluefish, shark, npc trader, guard, archer

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-04-27 18:58:24: ERROR[Main]: ServerError: Lua: Runtime error from mod 'mobs' in callback luaentity_Rightclick(): C:\test\bin\..\games\twt\mods\mobf_trader/mob_trading.lua:102: attempt to index local 'trader_goods' (a nil value)
2016-04-27 18:58:24: ERROR[Main]: stack traceback:
2016-04-27 18:58:24: ERROR[Main]:    C:\test\bin\..\games\twt\mods\mobf_trader/mob_trading.lua:102: in function 'show_trader_formspec'
2016-04-27 18:58:24: ERROR[Main]:    C:\test\bin\..\games\twt\mods\mobf_trader\init.lua:185: in function 'trader_entity_trade'
2016-04-27 18:58:24: ERROR[Main]:    C:\test\bin\..\games\twt\mods\mobf_trader\init.lua:426: in function <C:\test\bin\..\games\twt\mods\mobf_trader\init.lua:425>
Server Owner trainwrecktony.serveminecraft.net:30000
Server Specs: i5-3570, 16gb, 1tb 7200rpm 64mb cache, Win 2012 r2 x64, Dev mingw x64 minetest build, redis db
Gaming: Clevo W150HNQ, i7-2820, 16gb 1866 hyperx, 256gb Samsung 840 PRO SSD, Nvidia GT 540M, Win 7 Pro x64, Dev mingw x64 minetest build
 

CrazyDaisy
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Re: [Mod] Traders [mobf_trader]

by CrazyDaisy » Tue Sep 06, 2016 02:45

I'm getting an error with this mod.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-09-05 22:36:06: ERROR[Main]: ServerError: Lua: Runtime error from mod 'mobf_trader' in callback on_playerReceiveFields(): ...-minetest-modpack/mobf_trader/mob_trading_random.lua:49: bad argument #2 to 'random' (interval is empty)
2016-09-05 22:36:06: ERROR[Main]: stack traceback:
2016-09-05 22:36:06: ERROR[Main]:    [C]: in function 'random'
2016-09-05 22:36:06: ERROR[Main]:    ...-minetest-modpack/mobf_trader/mob_trading_random.lua:49: in function 'trader_with_stock_add_random_offer'
2016-09-05 22:36:06: ERROR[Main]:    ...ges-for-minetest-modpack/mobf_trader/mob_trading.lua:62: in function 'get_trader_goods'
2016-09-05 22:36:06: ERROR[Main]:    ...ges-for-minetest-modpack/mobf_trader/mob_trading.lua:100: in function 'show_trader_formspec'
2016-09-05 22:36:06: ERROR[Main]:    ...ages-for-minetest-modpack/mobf_trader/mob_basics.lua:454: in function '?'
2016-09-05 22:36:06: ERROR[Main]:    ...ername/git/minetest/bin/../builtin/game/register.lua:369: in function <...ername/git/minetest/bin/../builtin/game/register.lua:349>


Also getting this error:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-09-06 11:00:30: ERROR[Main]: ServerError: Lua: Runtime error from mod 'mobf_trader' in callback luaentity_Activate(): ...ages-for-minetest-modpack/mobf_trader/mob_basics.lua:508: bad argument #2 to 'random' (interval is empty)
2016-09-06 11:00:30: ERROR[Main]: stack traceback:
2016-09-06 11:00:30: ERROR[Main]:    [C]: in function 'random'
2016-09-06 11:00:30: ERROR[Main]:    ...ages-for-minetest-modpack/mobf_trader/mob_basics.lua:508: in function 'initialize_mob'
2016-09-06 11:00:30: ERROR[Main]:    ...s/villages-for-minetest-modpack/mobf_trader/init.lua:264: in function 'trader_entity_on_activate'
2016-09-06 11:00:30: ERROR[Main]:    ...s/villages-for-minetest-modpack/mobf_trader/init.lua:128: in function <...s/villages-for-minetest-modpack/mobf_trader/init.lua:126>
2016-09-06 11:00:30: ERROR[Main]:    [C]: in function 'func'
2016-09-06 11:00:30: ERROR[Main]:    ...name/git/minetest/bin/../builtin/game/deprecated.lua:40: in function 'add_entity'
2016-09-06 11:00:30: ERROR[Main]:    ...ages-for-minetest-modpack/mobf_trader/mob_basics.lua:560: in function 'spawn_mob'
2016-09-06 11:00:30: ERROR[Main]:    ...for-minetest-modpack/mobf_trader/village_traders.lua:42: in function 'part_of_village_spawned'
2016-09-06 11:00:30: ERROR[Main]:    ...villages-for-minetest-modpack/mg_villages/mapgen.lua:23: in function 'part_of_village_spawned'
2016-09-06 11:00:30: ERROR[Main]:    ...villages-for-minetest-modpack/mg_villages/mapgen.lua:1107: in function 'place_villages_via_voxelmanip'
2016-09-06 11:00:30: ERROR[Main]:    ...villages-for-minetest-modpack/mg_villages/mapgen.lua:1201: in function '?'
2016-09-06 11:00:30: ERROR[Main]:    ...ername/git/minetest/bin/../builtin/game/register.lua:369: in function <...ername/git/minetest/bin/../builtin/game/register.lua:349>
 

christoferlevich
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Re: [Mod] Traders [mobf_trader]

by christoferlevich » Sun Dec 18, 2016 11:11

snowflake wrote:its says the mob is not properly confurigured


I'm getting the same error... what am I doing wrong?
 

christoferlevich
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Re: [Mod] Traders [mobf_trader]

by christoferlevich » Sun Dec 18, 2016 12:53

christoferlevich wrote:
snowflake wrote:its says the mob is not properly confurigured


I'm getting the same error... what am I doing wrong?


Works with chat command - should've read the READ ME (SMH)
 

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