[Mod]Glowing Biomes[GlowTest][0.1]

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fishyWET
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[Mod]Glowing Biomes[GlowTest][0.1]

by fishyWET » Sat May 17, 2014 15:27

GlowTest
About
Ever since i started playing minetest, i have been fascinated by glowing objects & translucent nodes, this mod currently adds a glowing forest biome (mapgen v6) & some decorative crystals to Minetest. Further details at Wiki
+ Screenshots!

For more Information on how to correctly use this mod, give the Wiki a visit
Download
Version 0.1
Download Here (Direct Download) (Zip)
Download Here (Direct Download) (Tar.gz)
GitHub Repository
License: Image
CC-BY-SA (For everything)
Credits
Paramat & Bas080 (Generation of Trees & Stuff based on paramat "Perlin Jungletrees Ongen" mod which was modified from Bas080 jungletree mod)
AspireMint (Models & texture of Mobs)
Jeija (Features of runes based on "nyanland" mod)
BrandonReese (Mobs based on his "reworked simple mobs" mod)
PlizAdam (Mobs based on his "simple mobs" mod)

Any suggestions and feedback will be greatly appreciated.
Last edited by fishyWET on Wed May 28, 2014 13:43, edited 2 times in total.
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by Krock » Sat May 17, 2014 16:33

Finally a binome which is nice eve at night!
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by BrandonReese » Sat May 17, 2014 18:08

Looks cool. What is the license? I would like to use the Ent and Spider models if it was permissible.
 

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by paramat » Sat May 17, 2014 18:18

Screenshots look good, my jungletrees mod is very old and is pre-voxelmanip, pre-perlinmaps so may be rather slow to generate, just so you know it's possible to hugely increase the speed of this with the latest features ...
EDIT
... see my recent 'rainforest' mod for how to do fast tree generation.
My 'jungletree' mod https://forum.minetest.net/viewtopic.php?f=11&t=4626 is actually a lightly edited fork of Bas080's jungletree mod, i like his tree design and didnt change that http://forum.minetest.net/viewtopic.php?id=2887
Last edited by paramat on Sat May 17, 2014 22:35, edited 2 times in total.
 

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by Amaz » Sat May 17, 2014 19:05

They mod models are probably CC BY-SA 3.0... They can also be found in the Lord of the Rings game viewtopic.php?f=15&t=5578, which is CC BY-SA. AspireMint made them.
 

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by fishyWET » Sun May 18, 2014 03:48

Krock wrote:Finally a binome which is nice eve at night!

Yup, that is more or less one of the intention of this mod.
BrandonReese wrote:Looks cool. What is the license? I would like to use the Ent and Spider models if it was permissible.

Thanks. CC BY-SA 3.0 like Amaz stated. I haven't really confirm with AspireMint on his models license, so i'll ask him first to give you a confirmed reply abt the models license.
paramat wrote:Screenshots look good, my jungletrees mod is very old and is pre-voxelmanip, pre-perlinmaps so may be rather slow to generate, just so you know it's possible to hugely increase the speed of this with the latest features ...
EDIT
... see my recent 'rainforest' mod for how to do fast tree generation.
My 'jungletree' mod https://forum.minetest.net/viewtopic.php?f=11&t=4626 is actually a lightly edited fork of Bas080's jungletree mod, i like his tree design and didnt change that http://forum.minetest.net/viewtopic.php?id=2887

Thanks. Actually pre-voxelmanip works quite fast here but i will look into your jungletree mod to see if i can improve this mod.
EDIT: AspireMint agreed with CC BY-SA 3.0 as the license for his models
Last edited by fishyWET on Wed May 28, 2014 13:45, edited 1 time in total.
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by RHR » Sun May 18, 2014 09:08

Nice mod i love it! [^_^]
It would be cool if glowing crystals could also be generated in caves.
 

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by fishyWET » Sun May 18, 2014 13:13

RHR wrote:Nice mod i love it! [^_^]
It would be cool if glowing crystals could also be generated in caves.

Thanks! Yeah that is already part of my TODO list, other than on ground glow-forest biomes, i intend to add underground glow-caves biomes.
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by cd2 » Tue Jun 16, 2015 18:02

great work!
 

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by Pickles » Sun Jun 28, 2015 16:39

i strongly love this mod its very beautiful and deadly lol

however in this mod contains holy / cursed ore

the rest of the mod works but i cant seem to find this ore when looking underground

i use fast, fly and noclip to reach very far depths and i still cannot find any glow ore

is it as rare as a nyan cat block or do i need to activate something in the lua or am i just a dunce and cant find the ore lol
 

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by ParaklataChotou » Fri Sep 09, 2016 19:32

I would like just the monster trees onlye. How can I adapt those monster only? It looks amazing.
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by Nathan.S » Fri Sep 09, 2016 20:23

ParaklataChotou wrote:I would like just the monster trees onlye. How can I adapt those monster only? It looks amazing.


Find the model, textures, and LUA files for the monster and create a new mod using those. You will have to check on dependencies for the monster as well, as I don't know if it is using some other mob mod for it's base, or if it contains all the code needed.
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by toby109tt » Sat Sep 10, 2016 13:33

This mod Looks amazing!! May I do a suggestion? Maybe some glowing flowers and mushrooms would be cool
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by azekill_DIABLO » Sat Sep 10, 2016 17:09

toby109tt wrote:This mod Looks amazing!!
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by taikedz » Mon Sep 12, 2016 00:37

I wanted to use the ent mob, and also update the mobs engine for it, so I forked and made the changes. For those interested: https://github.com/taikedz/glowtest ; pull request submitted too

That version works same as fishyWET's but separates the glowtest biome code and the mobs into two mods. Mobs mod depends on mobs_redo.
 

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by ParaklataChotou » Wed Sep 14, 2016 23:15

taikedz wrote:I wanted to use the ent mob, and also update the mobs engine for it, so I forked and made the changes. For those interested: https://github.com/taikedz/glowtest ; pull request submitted too

That version works same as fishyWET's but separates the glowtest biome code and the mobs into two mods. Mobs mod depends on mobs_redo.

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