bell07 wrote:One of my personal goals is to get
viewtopic.php?p=121294#p121294 buildable with this mod. If the NPC does the first node placed from this building I like to think about optimizations like more NPC's. Currently the NPC just runs away after looking to the building plan and is hidding so I cannot find them ;(
Guess the NPC's afraid of all the time it would take him to build some of the larger structures :-)
bell07 wrote:There is no rotation implemented. The building is always to the same direction, relative to the coordinates in the WE file (in most files +x/+y/+z direction). The chest position corresponds to the 0,0,0 node in the file.
The build-chest in my handle_schematics mod takes care of rotation and can import a wide variety of schematic formats. The chest was inspired by cornernotes towntest chest. There's no npc associated with my chest, and building takes (or would take, if it where enabled) diffrent steps - i.e. stone and tree materials are requested first in order to build the frame, after that wood is added, then a roof, last a garden. I think that looks more natural than a building "raising" out of the ground. The downside is that all those blocks from the previous steps would block the NPC from reaching inside locations; moving the bed in after the house has been built requires more intelligence than those mobs usually come with ,-) But then, watching the NPC actually build something is only fun for a limited time. He ought to "continue" while you're away gathering further materials.