Gambit wrote:Sure, if you can try and implement them, that'll be cool. I exported them as .obj format. I'm not sure how well they'll hold up. Also, mediafire was being such a pain so I used 4shared instead.
http://www.4shared.com/zip/IH75qcFp/minetest_mob_samples.html?refurl=d1url
I have more mobs, but they're not ready yet.
cosarara97 wrote:These obj don't actually have the entire models in them... I think they only have the "thing" you had selected at the moment of exporting, because most of them have just one cube or something like that inside. I know it's not blender not knowing how to import them because if you open them in a text editor you can see they don't have many vertexes inside.
Zigz1 wrote:Guys
Plz
Minetest is supposed to be for older computers, 3D models would just make people lag much more on their damned computers.
VanessaE wrote:Just because minetest is aimed at older computers doesn't mean it shouldn't have features that can be enabled and used on higher-end machines. Besides, the whole *game* is a 3d environment, and a mob is only going to add a dozen or so new polys to the screen, on top of the hundreds (thousands?) that are already visible. If handled properly, a 3D mob shouldn't significantly impact the performance of the game.
Gambit wrote:Here's the best I could do. It looks pretty bland without actual texture.
Zigz1 wrote:Any better graphics can make the FPS worse on a weak computer, the 3D mob option should be able to be enabled and disabled. Not on servers but in client options.
Gambit wrote:So should we stop making 3D mobs then for the sake of old computers? Or should those who want 3D mobs focus on a fork of Minetest that wants to gear towards newer machines? (legitimate question)
slasheree wrote:Made these some months ago for a project I was trying to make on blender but gave up. Hope it inspires anyone :D
Notice I divided the human's legs and arms, really hate that in minecraft XDD
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