textures not rendering properly

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mauvebic
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textures not rendering properly

by mauvebic » Sun May 13, 2012 15:28

This happenned right after i added shutter nodes to my mod:
Image

Now when i remove the shutters (or *any* node def) i can restart the game and ittl render properly. So im guessing im either one node over the top?

Im also wondering if this is unique to my machine (gfx card and memory limitations) or if this is going to happen to all clients that install the next release of my mod?
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Jordach
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by Jordach » Sun May 13, 2012 15:48

How much do the textures have in MB ? IF they run over your Onboard limit, then consider a GPU. I have a 512MB DDR2 one and MC Runs fine at 40-50 FPS.

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My image and media server is back online and is functioning as normal.
 

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mauvebic
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by mauvebic » Sun May 13, 2012 15:51

my mods textures' folder weights in at 1.3mb :S

though i added:
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enable_texture_atlas = false


and things seem to render fine now. Though i was hoping to understand the problem before finding the solution :S lol
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Calinou
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by Calinou » Sun May 13, 2012 17:15

The texture atlas occasionally glitches (this happens with me too) with mod textures. I have 1280MB of VRAM and 12GB of RAM by the way, so it's certainly not due to this. :P
 


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