fishyWET wrote:Update: Added farming, plants, trees, new mobs, redo ores and mobs
Farming is the same as default farming, seeds can be found on wild plants.
Plants spawn randomly in grass across the world, brambles of mordor spawns in desert
Friendly mobs spawn on grass/ leaves/ stone (e.g. rohan /gondor guard, elf, ent, dwarf, hobbit) Unfriendly mobs spawn in desert (e.g. uruk-hai, orc, half-troll(sunlight kills it), battle-troll), some underground in stone (troll (sunlight kills it), dead men (not killable, is only damaged by sunlight), witch-king (boss, hp=50), balrog (boss, hp=100), nazgul (mini-boss, hp=25)), and dunlending is the only unfriendly mob to spawn in grass.
Couple of new ores and uncraftable stuff like tilkal (unbreakable material)
Introduction of trees, sapling available via creative, i do not wish to randomly spawn the trees until i can find a suitable mapgen to generate them on (need help on this), so they will only be available via creative.
Help Needed for these stuff:
+ Spoiler
Note that i may take a few days to reply to a comment as i am rather busy with school-life, but feel free to tell me any bugs or suggestion.
Edit: Thanks for the encouragement fessmK, sry didn't saw that until three months later :P.
Edit 2: Forgotten to say mushrooms only grow on decaying wood and only in dark places.
function.name_of_thing_to_do
lottpotion.register_potion("miruvor", "Miruvor", "lottpotion:miruvor", 240, {
effect = "phys_override",
types = {
{
type = 1,
set = {},
time = 60,
effects = {
jump = 0.3,
},
},
{
type = 2,
set = {},
time = 120,
effects = {
jump = 0.6,
},
},
{
type = 3,
set = {},
time = 240,
effects = {
jump = 1.0,
},
},
}
})
2016-10-30 21:32:18: WARNING[Main]: BanManager: creating /home/luigi/.minetest/worlds/testt/ipban.txt
2016-10-30 21:32:18: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "invisibility" accessed at .../share/minetest/games/lord-of-the-test/mods/mobs/api.lua:46
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "invisibility" accessed at ...etest/games/lord-of-the-test/mods/lottmobs/functions.lua:1
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "drops" accessed at ...inetest/games/lord-of-the-test/mods/lottmobs/hobbits.lua:64
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "drops" accessed at ...inetest/games/lord-of-the-test/mods/lottmobs/hobbits.lua:73
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "drops" accessed at ...inetest/games/lord-of-the-test/mods/lottmobs/hobbits.lua:82
2016-10-30 21:32:18: ERROR[Main]: ModError: Failed to load and run script from /usr/share/minetest/games/lord-of-the-test/mods/lottother/init.lua:
2016-10-30 21:32:18: ERROR[Main]: ...netest/games/lord-of-the-test/mods/lottother/credits.lua:8: attempt to call field 'colorize' (a nil value)
2016-10-30 21:32:18: ERROR[Main]: stack traceback:
2016-10-30 21:32:18: ERROR[Main]: ...netest/games/lord-of-the-test/mods/lottother/credits.lua:8: in main chunk
2016-10-30 21:32:18: ERROR[Main]: [C]: in function 'dofile'
2016-10-30 21:32:18: ERROR[Main]: .../minetest/games/lord-of-the-test/mods/lottother/init.lua:3: in main chunk
2016-10-30 21:32:18: ERROR[Main]: Check debug.txt for details.
luigipacheco wrote:I'm getting a aproblem :
Amaz wrote:luigipacheco wrote:I'm getting a aproblem :
You need to use a dev build of minetest for the latest LOTT to work. Try downloading one from the builds section of the forum!
Elessar wrote:Amaz wrote:luigipacheco wrote:I'm getting a aproblem :
You need to use a dev build of minetest for the latest LOTT to work. Try downloading one from the builds section of the forum!
I'm having the exact same problem, and I'm not sure which build to use. I tried downloading one of them, but it gave me the same error. Could you recommend a build that is known to work?
2016-11-29 14:59:45: WARNING[Main]: BanManager: creating /home/derek/.minetest/worlds/DoesItCrashHere/ipban.txt
2016-11-29 14:59:46: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-11-29 14:59:46: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/games/Lord-of-the-Test/mods/default/init.lua:
2016-11-29 14:59:46: ERROR[Main]: ....minetest/games/Lord-of-the-Test/mods/default/mapgen.lua:10: attempt to index local 'flags' (a nil value)
2016-11-29 14:59:46: ERROR[Main]: stack traceback:
2016-11-29 14:59:46: ERROR[Main]: ....minetest/games/Lord-of-the-Test/mods/default/mapgen.lua:10: in main chunk
2016-11-29 14:59:46: ERROR[Main]: [C]: in function 'dofile'
2016-11-29 14:59:46: ERROR[Main]: ...k/.minetest/games/Lord-of-the-Test/mods/default/init.lua:21: in main chunk
2016-11-29 14:59:46: ERROR[Main]: Check debug.txt for details.
2016-11-29 23:06:28: ERROR[Main]: ServerError: Runtime error from mod 'lottmapgen' in callback environment_Step(): Attempt to access external file /home/derek/.minetest/games/Lord-of-the-Test/mods/lottmapgen/schems/gondorfort.we with mod security on.
2016-11-29 23:06:28: ERROR[Main]: stack traceback:
2016-11-29 23:06:28: ERROR[Main]: [C]: in function 'open'
2016-11-29 23:06:28: ERROR[Main]: ...st/games/Lord-of-the-Test/mods/lottmapgen/schematics.lua:115: in function 'place_building'
2016-11-29 23:06:28: ERROR[Main]: ...st/games/Lord-of-the-Test/mods/lottmapgen/schematics.lua:153: in function <...st/games/Lord-of-the-Test/mods/lottmapgen/schematics.lua:131>
2016-11-29 23:06:28: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:412: in function </usr/local/share/minetest/builtin/game/register.lua:392>
Wuzzy wrote:...
Just one thought: I would like to see more rings. :-)
...
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