GreenDimond wrote:DS-minetest wrote:GreenDimond wrote:How do I apply textures to an OBJ model?
with an uv map in the model?!
Ehm....wha?
See Blender, and the wiki about Using blender.
GreenDimond wrote:DS-minetest wrote:GreenDimond wrote:How do I apply textures to an OBJ model?
with an uv map in the model?!
Ehm....wha?
GreenDimond wrote:DS-minetest wrote:GreenDimond wrote:How do I apply textures to an OBJ model?
with an uv map in the model?!
Ehm....wha?
minetest.override_item("vessels:glass_bottle", {
on_use = function(itemstack, user, pointed_thing)minetest.register_node("lottpotion:cauldron_full",{
on_punch = function(pos, node, player)
local player_inv = player:get_inventory()
local itemstack = player:get_wielded_item()
if itemstack:get_name() == "vessels:glass_bottle" then
local pos = minetest.get_pointed_thing_position(pointed_thing, above) 
minetest.register_on_joinplayer(function(player)
minetest.chat_send_all("Welcome1.")
end)ph8jPf9M wrote:i want to make it so that each time you join the game you get a random welcome message. How can this be done?Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_on_joinplayer(function(player)
minetest.chat_send_all("Welcome1.")
end)
local messages = {
"welcome1",
"welcome2",
"welcome3",
"welcome4",
"welcome5",
"welcome6"
}
minetest.register_on_joinplayer(function(player)
local num = math.random(6) -- set number to number of messages.
minetest.chat_send_all(messages[num])
end)
minetest.register_on_joinplayer(function(player)
local num = math.random(6) -- set number to number of messages.
minetest.chat_send_player(player:get_player_name(), messages[num])
end)
function g(value, default)
local v = minetest.setting_get(value)
return (v == nil and default or v)
endpithy wrote:@DS-minetest: Your signature uses the word too. I do not think it means what you think it means.
pithy wrote:@Linuxdirk: To add a setting to the configuration UI see settingtypes.txt in lua_api.txt.
orwell wrote:Instead of using g() you can just write
var = minetest.setting_get(value) or default
Much shorter than defining g().
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